Struct rin_scene::renderer::PostFragmentMaterial [−][src]
pub struct PostFragmentMaterial<M> { /* fields omitted */ }
Implementations
impl<M> PostFragmentMaterial<M>
[src]
impl<M> PostFragmentMaterial<M>
[src]pub fn set_extra_uniform<S: Into<String>, T: AsUniform<U>, U: ?Sized>(
&mut self,
name: S,
value: T
)
[src]
&mut self,
name: S,
value: T
)
pub fn set_post_fragment<S: Into<Option<PostFragment>>>(
&mut self,
post_fragment: S
)
[src]
&mut self,
post_fragment: S
)
pub fn extra_uniform_value(&self, name: &str) -> Option<&UniformValue>
[src]
pub fn extra_uniform_value_mut(
&mut self,
name: &str
) -> Option<&mut UniformValue>
[src]
&mut self,
name: &str
) -> Option<&mut UniformValue>
pub fn set_extra_uniform_value<T: AsUniform<U>, U: ?Sized>(
&mut self,
name: &str,
value: T
)
[src]
&mut self,
name: &str,
value: T
)
pub fn material(&self) -> &M
[src]
pub fn material_mut(&mut self) -> &mut M
[src]
Trait Implementations
impl<M: Clone> Clone for PostFragmentMaterial<M>
[src]
impl<M: Clone> Clone for PostFragmentMaterial<M>
[src]fn clone(&self) -> PostFragmentMaterial<M>
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<M: Material + 'static> FullMaterial for PostFragmentMaterial<M>
[src]
impl<M: Material + 'static> FullMaterial for PostFragmentMaterial<M>
[src]fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>
[src]
fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform>>
[src]
fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>
[src]
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>
fn full_reset_changed(&mut self)
[src]
fn material(&self) -> &dyn Material
[src]
fn material_mut(&mut self) -> &mut dyn Material
[src]
impl<M: Material> Material for PostFragmentMaterial<M>
[src]
impl<M: Material> Material for PostFragmentMaterial<M>
[src]fn type_name(&self) -> &str
[src]
fn parameter_names(&self) -> Vec<&str>
[src]
fn parameters(&self) -> Vec<ParameterAny<'_>>
[src]
fn parameter(&self, name: &str) -> Option<ParameterAny<'_>>
[src]
fn parameters_mut(&mut self) -> Vec<ParameterMutAny<'_>>
[src]
fn parameter_mut(&mut self, name: &str) -> Option<ParameterMutAny<'_>>
[src]
fn parameter_type_name(&self, name: &str) -> Option<&str>
[src]
fn reset_changed(&mut self)
[src]
Auto Trait Implementations
impl<M> RefUnwindSafe for PostFragmentMaterial<M> where
M: RefUnwindSafe,
M: RefUnwindSafe,
impl<M> Send for PostFragmentMaterial<M> where
M: Send,
M: Send,
impl<M> Sync for PostFragmentMaterial<M> where
M: Sync,
M: Sync,
impl<M> Unpin for PostFragmentMaterial<M> where
M: Unpin,
M: Unpin,
impl<M> UnwindSafe for PostFragmentMaterial<M> where
M: UnwindSafe,
M: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]