Struct rin_scene::time::TimeStats [−][src]
pub struct TimeStats { /* fields omitted */ }
Implementations
impl TimeStats
[src]
impl TimeStats
[src]pub fn game_time(&self) -> FloatDuration
[src]
pub fn wall_time(&self) -> FloatDuration
[src]
pub fn game_time_delta(&self) -> FloatDuration
[src]
pub fn wall_time_delta(&self) -> FloatDuration
[src]
pub fn frame_number(&self) -> u64
[src]
pub fn instantaneous_frame_rate(&self) -> f64
[src]
pub fn instant_at_frame_start(&self) -> Instant
[src]
Trait Implementations
impl PartialOrd<TimeStats> for TimeStats
[src]
impl PartialOrd<TimeStats> for TimeStats
[src]pub fn partial_cmp(&self, other: &TimeStats) -> Option<Ordering>
[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Copy for TimeStats
[src]
impl Eq for TimeStats
[src]
impl StructuralEq for TimeStats
[src]
impl StructuralPartialEq for TimeStats
[src]
Auto Trait Implementations
impl RefUnwindSafe for TimeStats
impl Send for TimeStats
impl Sync for TimeStats
impl Unpin for TimeStats
impl UnwindSafe for TimeStats
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
[src]
impl<T> CallHasher for T where
T: Hash,
[src]impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
[src]
pub fn is_in_subset(&self) -> bool
[src]
pub fn to_subset_unchecked(&self) -> SS
[src]
pub fn from_subset(element: &SS) -> SP
[src]
impl<T> CollisionObjectHandle for T where
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
[src]
T: 'static + Copy + Hash + PartialEq<T> + Eq + Send + Sync,
impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
[src]
N: Copy + Ord + Hash,
impl<T> Slottable for T where
T: Copy,
[src]
T: Copy,