Enum crossbeam_deque::Steal [−][src]
#[must_use] pub enum Steal<T> { Empty, Success(T), Retry, }
Possible outcomes of a steal operation.
Examples
There are lots of ways to chain results of steal operations together:
use crossbeam_deque::Steal::{self, Empty, Retry, Success}; let collect = |v: Vec<Steal<i32>>| v.into_iter().collect::<Steal<i32>>(); assert_eq!(collect(vec![Empty, Empty, Empty]), Empty); assert_eq!(collect(vec![Empty, Retry, Empty]), Retry); assert_eq!(collect(vec![Retry, Success(1), Empty]), Success(1)); assert_eq!(collect(vec![Empty, Empty]).or_else(|| Retry), Retry); assert_eq!(collect(vec![Retry, Empty]).or_else(|| Success(1)), Success(1));
Variants
The queue was empty at the time of stealing.
At least one task was successfully stolen.
The steal operation needs to be retried.
Implementations
impl<T> Steal<T>
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impl<T> Steal<T>
[src]pub fn is_empty(&self) -> bool
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Returns true
if the queue was empty at the time of stealing.
Examples
use crossbeam_deque::Steal::{Empty, Retry, Success}; assert!(!Success(7).is_empty()); assert!(!Retry::<i32>.is_empty()); assert!(Empty::<i32>.is_empty());
pub fn is_success(&self) -> bool
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Returns true
if at least one task was stolen.
Examples
use crossbeam_deque::Steal::{Empty, Retry, Success}; assert!(!Empty::<i32>.is_success()); assert!(!Retry::<i32>.is_success()); assert!(Success(7).is_success());
pub fn is_retry(&self) -> bool
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Returns true
if the steal operation needs to be retried.
Examples
use crossbeam_deque::Steal::{Empty, Retry, Success}; assert!(!Empty::<i32>.is_retry()); assert!(!Success(7).is_retry()); assert!(Retry::<i32>.is_retry());
pub fn success(self) -> Option<T>
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Returns the result of the operation, if successful.
Examples
use crossbeam_deque::Steal::{Empty, Retry, Success}; assert_eq!(Empty::<i32>.success(), None); assert_eq!(Retry::<i32>.success(), None); assert_eq!(Success(7).success(), Some(7));
pub fn or_else<F>(self, f: F) -> Steal<T> where
F: FnOnce() -> Steal<T>,
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F: FnOnce() -> Steal<T>,
If no task was stolen, attempts another steal operation.
Returns this steal result if it is Success
. Otherwise, closure f
is invoked and then:
- If the second steal resulted in
Success
, it is returned. - If both steals were unsuccessful but any resulted in
Retry
, thenRetry
is returned. - If both resulted in
None
, thenNone
is returned.
Examples
use crossbeam_deque::Steal::{Empty, Retry, Success}; assert_eq!(Success(1).or_else(|| Success(2)), Success(1)); assert_eq!(Retry.or_else(|| Success(2)), Success(2)); assert_eq!(Retry.or_else(|| Empty), Retry::<i32>); assert_eq!(Empty.or_else(|| Retry), Retry::<i32>); assert_eq!(Empty.or_else(|| Empty), Empty::<i32>);
Trait Implementations
impl<T> FromIterator<Steal<T>> for Steal<T>
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impl<T> FromIterator<Steal<T>> for Steal<T>
[src]fn from_iter<I>(iter: I) -> Steal<T> where
I: IntoIterator<Item = Steal<T>>,
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I: IntoIterator<Item = Steal<T>>,
Consumes items until a Success
is found and returns it.
If no Success
was found, but there was at least one Retry
, then returns Retry
.
Otherwise, Empty
is returned.
impl<T: Copy> Copy for Steal<T>
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impl<T: Eq> Eq for Steal<T>
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impl<T> StructuralEq for Steal<T>
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impl<T> StructuralPartialEq for Steal<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for Steal<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Steal<T> where
T: Send,
T: Send,
impl<T> Sync for Steal<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Steal<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Steal<T> where
T: UnwindSafe,
T: UnwindSafe,