Trait glin::fbo::ColorAttach [−][src]
pub trait ColorAttach { unsafe fn color_attach(
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
); fn width(&self) -> u32; fn height(&self) -> u32; fn samples(&self) -> u32; fn attachment_id(&self) -> ColorAttachmentId; }
Required methods
unsafe fn color_attach(
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
)
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&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
)
fn width(&self) -> u32
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fn height(&self) -> u32
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fn samples(&self) -> u32
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fn attachment_id(&self) -> ColorAttachmentId
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Implementors
impl ColorAttach for ColorAttachment
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impl ColorAttach for ColorAttachment
[src]impl ColorAttach for CubeMap
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impl ColorAttach for CubeMap
[src]impl ColorAttach for Texture
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impl ColorAttach for Texture
[src]impl ColorAttach for RenderBuffer
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impl ColorAttach for RenderBuffer
[src]impl<C: Borrow<CubeMap>> ColorAttach for CubemapFaceLevelRef<C>
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impl<C: Borrow<CubeMap>> ColorAttach for CubemapFaceLevelRef<C>
[src]impl<T: Borrow<CubeMap>> ColorAttach for CubemapLevelRef<T>
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impl<T: Borrow<CubeMap>> ColorAttach for CubemapLevelRef<T>
[src]impl<T: Borrow<Texture>> ColorAttach for TextureLayerLevelRef<T>
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impl<T: Borrow<Texture>> ColorAttach for TextureLayerLevelRef<T>
[src]impl<T: Borrow<Texture>> ColorAttach for TextureLevelRef<T>
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impl<T: Borrow<Texture>> ColorAttach for TextureLevelRef<T>
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