Trait glin::fbo::ColorAttach [−][src]
pub trait ColorAttach {
unsafe fn color_attach(
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
);
fn width(&self) -> u32;
fn height(&self) -> u32;
fn samples(&self) -> u32;
fn attachment_id(&self) -> ColorAttachmentId;
}Required methods
unsafe fn color_attach(
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
)[src]
&self,
framebuffer: &FrameBuffer,
target: GLenum,
attachment: GLuint
)
fn width(&self) -> u32[src]
fn height(&self) -> u32[src]
fn samples(&self) -> u32[src]
fn attachment_id(&self) -> ColorAttachmentId[src]
Implementors
impl ColorAttach for ColorAttachment[src]
impl ColorAttach for ColorAttachment[src]impl ColorAttach for CubeMap[src]
impl ColorAttach for CubeMap[src]impl ColorAttach for Texture[src]
impl ColorAttach for Texture[src]impl ColorAttach for RenderBuffer[src]
impl ColorAttach for RenderBuffer[src]impl<C: Borrow<CubeMap>> ColorAttach for CubemapFaceLevelRef<C>[src]
impl<C: Borrow<CubeMap>> ColorAttach for CubemapFaceLevelRef<C>[src]impl<T: Borrow<CubeMap>> ColorAttach for CubemapLevelRef<T>[src]
impl<T: Borrow<CubeMap>> ColorAttach for CubemapLevelRef<T>[src]impl<T: Borrow<Texture>> ColorAttach for TextureLayerLevelRef<T>[src]
impl<T: Borrow<Texture>> ColorAttach for TextureLayerLevelRef<T>[src]impl<T: Borrow<Texture>> ColorAttach for TextureLevelRef<T>[src]
impl<T: Borrow<Texture>> ColorAttach for TextureLevelRef<T>[src]