Struct image::Frame[][src]

pub struct Frame { /* fields omitted */ }

A single animation frame

Implementations

impl Frame[src]

pub fn new(buffer: RgbaImage) -> Frame[src]

Contructs a new frame without any delay.

pub fn from_parts(buffer: RgbaImage, left: u32, top: u32, delay: Delay) -> Frame[src]

Contructs a new frame

pub fn delay(&self) -> Delay[src]

Delay of this frame

pub fn buffer(&self) -> &RgbaImage[src]

Returns the image buffer

pub fn into_buffer(self) -> RgbaImage[src]

Returns the image buffer

pub fn left(&self) -> u32[src]

Returns the x offset

pub fn top(&self) -> u32[src]

Returns the y offset

Trait Implementations

impl Clone for Frame[src]

Auto Trait Implementations

impl RefUnwindSafe for Frame

impl Send for Frame

impl Sync for Frame

impl Unpin for Frame

impl UnwindSafe for Frame

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.