Struct meshopt::VertexStream [−][src]
pub struct VertexStream<'a> { pub data: *const u8, pub stride: usize, pub size: usize, // some fields omitted }
Vertex attribute stream, similar to glVertexPointer
Each element takes size bytes, with stride controlling the spacing between successive elements.
Fields
data: *const u8
Pointer to buffer which contains vertex data.
stride: usize
Space between vertices inside the buffer (in bytes).
size: usize
The size in bytes of the vertex attribute this Stream is representing.
Implementations
impl<'a> VertexStream<'a>
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impl<'a> VertexStream<'a>
[src]pub fn new<T>(ptr: *const T) -> VertexStream<'a>
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Create a VertexStream
for a buffer consisting only of elements of type T
.
pub fn new_with_stride<T, VertexType>(
ptr: *const VertexType,
stride: usize
) -> VertexStream<'a>
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ptr: *const VertexType,
stride: usize
) -> VertexStream<'a>
Create a VertexStream
for a buffer that contains elements of type VertexType
.
The buffer pointed to by ptr
starts with one value of T
, the next value of T
is *(ptr + stride)
.
(The VertexType
does not need to be a concrete type,
it is only used here to avoid casts on the caller side).
Trait Implementations
impl<'a> Clone for VertexStream<'a>
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impl<'a> Clone for VertexStream<'a>
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