Struct ncollide3d::pipeline::narrow_phase::BallBallProximityDetector [−][src]
pub struct BallBallProximityDetector {}Proximity detector between two balls.
Implementations
impl BallBallProximityDetector[src]
impl BallBallProximityDetector[src]pub fn new() -> BallBallProximityDetector[src]
Creates a new persistent collision detector between two balls.
Trait Implementations
impl Clone for BallBallProximityDetector[src]
impl Clone for BallBallProximityDetector[src]fn clone(&self) -> BallBallProximityDetector[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl<N: RealField> ProximityDetector<N> for BallBallProximityDetector[src]
impl<N: RealField> ProximityDetector<N> for BallBallProximityDetector[src]Auto Trait Implementations
impl RefUnwindSafe for BallBallProximityDetector
impl Send for BallBallProximityDetector
impl Sync for BallBallProximityDetector
impl Unpin for BallBallProximityDetector
impl UnwindSafe for BallBallProximityDetector
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]