Struct ncollide3d::pipeline::narrow_phase::BallBallProximityDetector [−][src]
pub struct BallBallProximityDetector {}
Proximity detector between two balls.
Implementations
impl BallBallProximityDetector
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impl BallBallProximityDetector
[src]pub fn new() -> BallBallProximityDetector
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Creates a new persistent collision detector between two balls.
Trait Implementations
impl Clone for BallBallProximityDetector
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impl Clone for BallBallProximityDetector
[src]fn clone(&self) -> BallBallProximityDetector
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pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl<N: RealField> ProximityDetector<N> for BallBallProximityDetector
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impl<N: RealField> ProximityDetector<N> for BallBallProximityDetector
[src]Auto Trait Implementations
impl RefUnwindSafe for BallBallProximityDetector
impl Send for BallBallProximityDetector
impl Sync for BallBallProximityDetector
impl Unpin for BallBallProximityDetector
impl UnwindSafe for BallBallProximityDetector
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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