Trait ncollide3d::pipeline::narrow_phase::ProximityDispatcher [−][src]
pub trait ProximityDispatcher<N>: Any + Send + Sync { fn get_proximity_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ProximityAlgorithm<N>>; }
Required methods
fn get_proximity_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ProximityAlgorithm<N>>
[src]
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ProximityAlgorithm<N>>
Allocate a collision algorithm corresponding to the given pair of shapes.
Implementors
impl<N: RealField> ProximityDispatcher<N> for DefaultProximityDispatcher
[src]
impl<N: RealField> ProximityDispatcher<N> for DefaultProximityDispatcher
[src]fn get_proximity_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ProximityAlgorithm<N>>
[src]
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ProximityAlgorithm<N>>