Struct ncollide3d::pipeline::narrow_phase::DefaultContactDispatcher [−][src]
pub struct DefaultContactDispatcher {}
Collision dispatcher for shapes defined by ncollide_entities
.
Implementations
impl DefaultContactDispatcher
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impl DefaultContactDispatcher
[src]pub fn new() -> DefaultContactDispatcher
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Creates a new basic collision dispatcher.
Trait Implementations
impl<N: RealField> ContactDispatcher<N> for DefaultContactDispatcher
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impl<N: RealField> ContactDispatcher<N> for DefaultContactDispatcher
[src]fn get_contact_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ContactAlgorithm<N>>
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&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ContactAlgorithm<N>>
Auto Trait Implementations
impl RefUnwindSafe for DefaultContactDispatcher
impl Send for DefaultContactDispatcher
impl Sync for DefaultContactDispatcher
impl Unpin for DefaultContactDispatcher
impl UnwindSafe for DefaultContactDispatcher
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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