Struct ncollide3d::pipeline::narrow_phase::DefaultProximityDispatcher[][src]

pub struct DefaultProximityDispatcher {}

Proximity dispatcher for shapes defined by ncollide_entities.

Implementations

impl DefaultProximityDispatcher[src]

pub fn new() -> DefaultProximityDispatcher[src]

Creates a new basic proximity dispatcher.

Trait Implementations

impl<N: RealField> ProximityDispatcher<N> for DefaultProximityDispatcher[src]

Auto Trait Implementations

impl RefUnwindSafe for DefaultProximityDispatcher

impl Send for DefaultProximityDispatcher

impl Sync for DefaultProximityDispatcher

impl Unpin for DefaultProximityDispatcher

impl UnwindSafe for DefaultProximityDispatcher

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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