Struct ncollide3d::pipeline::narrow_phase::DefaultProximityDispatcher [−][src]
pub struct DefaultProximityDispatcher {}
Proximity dispatcher for shapes defined by ncollide_entities
.
Implementations
impl DefaultProximityDispatcher
[src]
impl DefaultProximityDispatcher
[src]pub fn new() -> DefaultProximityDispatcher
[src]
Creates a new basic proximity dispatcher.
Trait Implementations
impl<N: RealField> ProximityDispatcher<N> for DefaultProximityDispatcher
[src]
impl<N: RealField> ProximityDispatcher<N> for DefaultProximityDispatcher
[src]fn get_proximity_algorithm(
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ProximityAlgorithm<N>>
[src]
&self,
a: &dyn Shape<N>,
b: &dyn Shape<N>
) -> Option<ProximityAlgorithm<N>>
Auto Trait Implementations
impl RefUnwindSafe for DefaultProximityDispatcher
impl Send for DefaultProximityDispatcher
impl Sync for DefaultProximityDispatcher
impl Unpin for DefaultProximityDispatcher
impl UnwindSafe for DefaultProximityDispatcher
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]
impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]