Struct ncollide3d::pipeline::object::CollisionObject [−][src]
pub struct CollisionObject<N: RealField, T> { /* fields omitted */ }
A stand-alone object that has a position and a shape.
Implementations
impl<N: RealField, T> CollisionObject<N, T>
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impl<N: RealField, T> CollisionObject<N, T>
[src]pub fn new(
proxy_handle: Option<BroadPhaseProxyHandle>,
graph_index: Option<CollisionObjectGraphIndex>,
position: Isometry<N>,
shape: ShapeHandle<N>,
groups: CollisionGroups,
query_type: GeometricQueryType<N>,
data: T
) -> CollisionObject<N, T>
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proxy_handle: Option<BroadPhaseProxyHandle>,
graph_index: Option<CollisionObjectGraphIndex>,
position: Isometry<N>,
shape: ShapeHandle<N>,
groups: CollisionGroups,
query_type: GeometricQueryType<N>,
data: T
) -> CollisionObject<N, T>
Creates a new collision object.
pub fn graph_index(&self) -> Option<CollisionObjectGraphIndex>
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The collision object non-stable graph index.
This index may change whenever a collision object is removed from the world.
pub fn set_graph_index(&mut self, index: Option<CollisionObjectGraphIndex>)
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Sets the collision object unique but non-stable graph index.
pub fn update_flags_mut(&mut self) -> &mut CollisionObjectUpdateFlags
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Mutable reference to this collision object’s update flags.
pub fn clear_update_flags(&mut self)
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Clears the update flags of this collision object.
pub fn proxy_handle(&self) -> Option<BroadPhaseProxyHandle>
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The collision object’s broad phase proxy unique identifier.
pub fn set_proxy_handle(&mut self, handle: Option<BroadPhaseProxyHandle>)
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Set collision object’s broad phase proxy unique identifier.
pub fn position(&self) -> &Isometry<N>
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The collision object position.
pub fn predicted_position(&self) -> Option<&Isometry<N>>
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The predicted collision object position.
pub fn set_position(&mut self, pos: Isometry<N>)
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Sets the position of the collision object and resets the predicted position to None.
pub fn set_position_with_prediction(
&mut self,
pos: Isometry<N>,
prediction: Isometry<N>
)
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&mut self,
pos: Isometry<N>,
prediction: Isometry<N>
)
Sets the position of the collision object and resets the predicted position.
pub fn set_predicted_position(&mut self, pos: Option<Isometry<N>>)
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Sets the predicted position of the collision object.
pub fn set_deformations(&mut self, coords: &[N])
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Deforms the underlying shape if possible.
Panics if the shape is not deformable.
pub fn shape(&self) -> &ShapeHandle<N>
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The collision object shape.
pub fn set_shape(&mut self, shape: ShapeHandle<N>)
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Set the collision object shape.
pub fn collision_groups(&self) -> &CollisionGroups
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The collision groups of the collision object.
pub fn set_collision_groups(&mut self, groups: CollisionGroups)
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Sets the collision groups of this collision object.
pub fn query_type(&self) -> GeometricQueryType<N>
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The kind of queries this collision object is expected to .
pub fn set_query_type(&mut self, query_type: GeometricQueryType<N>)
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Sets the GeometricQueryType
of the collision object.
Use CollisionWorld::set_query_type
to use this method.
pub fn data(&self) -> &T
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Reference to the user-defined data associated to this object.
pub fn data_mut(&mut self) -> &mut T
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Mutable reference to the user-defined data associated to this object.
Trait Implementations
impl<N: RealField, T> CollisionObjectRef<N> for CollisionObject<N, T>
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impl<N: RealField, T> CollisionObjectRef<N> for CollisionObject<N, T>
[src]fn graph_index(&self) -> Option<CollisionObjectGraphIndex>
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fn proxy_handle(&self) -> Option<BroadPhaseProxyHandle>
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fn position(&self) -> &Isometry<N>
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fn predicted_position(&self) -> Option<&Isometry<N>>
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fn shape(&self) -> &dyn Shape<N>
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fn collision_groups(&self) -> &CollisionGroups
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fn query_type(&self) -> GeometricQueryType<N>
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fn update_flags(&self) -> CollisionObjectUpdateFlags
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fn compute_aabb(&self) -> AABB<N>
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fn compute_swept_aabb(&self) -> AABB<N>
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Auto Trait Implementations
impl<N, T> !RefUnwindSafe for CollisionObject<N, T>
impl<N, T> Send for CollisionObject<N, T> where
T: Send,
T: Send,
impl<N, T> Sync for CollisionObject<N, T> where
T: Sync,
T: Sync,
impl<N, T> Unpin for CollisionObject<N, T> where
N: Unpin,
T: Unpin,
N: Unpin,
T: Unpin,
impl<N, T> !UnwindSafe for CollisionObject<N, T>
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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