Struct ncollide3d::query::algorithms::special_support_maps::ConstantOrigin [−][src]
pub struct ConstantOrigin;
A support mapping that is always equal to the origin, independently from its transform.
Trait Implementations
impl<N: RealField> SupportMap<N> for ConstantOrigin
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impl<N: RealField> SupportMap<N> for ConstantOrigin
[src]fn support_point(&self, _: &Isometry<N>, _: &Vector<N>) -> Point<N>
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fn support_point_toward(&self, _: &Isometry<N>, _: &Unit<Vector<N>>) -> Point<N>
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fn local_support_point(&self, _: &Vector<N>) -> Point<N>
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fn local_support_point_toward(&self, _: &Unit<Vector<N>>) -> Point<N>
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Auto Trait Implementations
impl RefUnwindSafe for ConstantOrigin
impl Send for ConstantOrigin
impl Sync for ConstantOrigin
impl Unpin for ConstantOrigin
impl UnwindSafe for ConstantOrigin
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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