[−][src]Trait ncollide3d::query::ray_internal::RayCast
Traits of objects which can be transformed and tested for intersection with a ray.
Required Methods
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>
Computes the time of impact, and normal between this transformed shape and a ray.
Provided Methods
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>
Computes the time of impact between this transform shape and a ray.
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>
Computes time of impact, normal, and texture coordinates (uv) between this transformed shape and a ray.
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool
Tests whether a ray intersects this transformed shape.
Implementors
impl<N: Real> RayCast<N> for AABB<N>[src]
impl<N: Real> RayCast<N> for AABB<N>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for BoundingSphere<N>[src]
impl<N: Real> RayCast<N> for BoundingSphere<N>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Ball<N>[src]
impl<N: Real> RayCast<N> for Ball<N>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Capsule<N>[src]
impl<N: Real> RayCast<N> for Capsule<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Compound<N>[src]
impl<N: Real> RayCast<N> for Compound<N>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Cone<N>[src]
impl<N: Real> RayCast<N> for Cone<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for ConvexHull<N>[src]
impl<N: Real> RayCast<N> for ConvexHull<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Cuboid<N>[src]
impl<N: Real> RayCast<N> for Cuboid<N>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Cylinder<N>[src]
impl<N: Real> RayCast<N> for Cylinder<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Plane<N>[src]
impl<N: Real> RayCast<N> for Plane<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Polyline<N>[src]
impl<N: Real> RayCast<N> for Polyline<N>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, _: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, _: bool) -> Option<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
_: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
_: bool
) -> Option<RayIntersection<N>>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Segment<N>[src]
impl<N: Real> RayCast<N> for Segment<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for TriMesh<N>[src]
impl<N: Real> RayCast<N> for TriMesh<N>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, _: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, _: bool) -> Option<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
_: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
_: bool
) -> Option<RayIntersection<N>>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for Triangle<N>[src]
impl<N: Real> RayCast<N> for Triangle<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
_: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
_: bool
) -> Option<RayIntersection<N>>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> boolimpl<N: Real> RayCast<N> for dyn Shape<N>[src]
impl<N: Real> RayCast<N> for dyn Shape<N>fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>[src]
fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, solid: bool) -> Option<N>fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>[src]
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
solid: bool
) -> Option<RayIntersection<N>>fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool[src]
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>) -> bool