Struct rin::scene::renderer::geometry::GeometryUploader [−][src]
pub struct GeometryUploader<T, B> { /* fields omitted */ }
Implementations
impl<T, B> GeometryUploader<T, B> where
B: 'static,
T: 'static + Clone + VertexFormat,
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impl<T, B> GeometryUploader<T, B> where
B: 'static,
T: 'static + Clone + VertexFormat,
[src]Trait Implementations
impl<V, B> CreationSystem for GeometryUploader<V, B> where
B: 'static + Clone + BufferExt<u8> + Cast<u32> + Cast<V>,
V: VertexFormat + Clone + Copy + Debug + Send + 'static,
<B as Cast<u32>>::CastTo: 'static,
<B as Cast<u32>>::CastTo: BufferRangeMut<u32>,
<B as Cast<u32>>::CastTo: Clone,
<B as Cast<V>>::CastTo: 'static,
<B as Cast<V>>::CastTo: BufferRangeMut<V>,
<B as Cast<V>>::CastTo: WithBackend,
<B as Cast<V>>::CastTo: MapRange<V>,
<B as Cast<V>>::CastTo: Clone,
Allocator<B>: InternalCreation<B>,
Allocator<B>: Creation<B>,
Allocator<B>: Updater,
Allocator<V, B>: AllocatorFlags,
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impl<V, B> CreationSystem for GeometryUploader<V, B> where
B: 'static + Clone + BufferExt<u8> + Cast<u32> + Cast<V>,
V: VertexFormat + Clone + Copy + Debug + Send + 'static,
<B as Cast<u32>>::CastTo: 'static,
<B as Cast<u32>>::CastTo: BufferRangeMut<u32>,
<B as Cast<u32>>::CastTo: Clone,
<B as Cast<V>>::CastTo: 'static,
<B as Cast<V>>::CastTo: BufferRangeMut<V>,
<B as Cast<V>>::CastTo: WithBackend,
<B as Cast<V>>::CastTo: MapRange<V>,
<B as Cast<V>>::CastTo: Clone,
Allocator<B>: InternalCreation<B>,
Allocator<B>: Creation<B>,
Allocator<B>: Updater,
Allocator<V, B>: AllocatorFlags,
[src]pub fn run(
&mut self,
entities: EntitiesCreation<'_>,
resources: ResourcesCreation<'_>
)
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&mut self,
entities: EntitiesCreation<'_>,
resources: ResourcesCreation<'_>
)
pub fn checks(
world: &mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn CreationSystem + 'static, Global>>>
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world: &mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn CreationSystem + 'static, Global>>>
pub fn name() -> Option<&'static str>
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pub fn after() -> Vec<SystemId, Global>ⓘ
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pub fn creates() -> Vec<TypeId, Global>ⓘ
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pub fn runs_on_gpu() -> bool
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pub fn before() -> Vec<SystemId, Global>ⓘ
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pub fn updates() -> Vec<TypeId, Global>ⓘ
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pub fn needs() -> Vec<TypeId, Global>ⓘ
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pub fn reads() -> Vec<TypeId, Global>ⓘ
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pub fn writes() -> Vec<TypeId, Global>ⓘ
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pub fn file_line_info(&self) -> &'static str
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Auto Trait Implementations
impl<T, B> RefUnwindSafe for GeometryUploader<T, B> where
B: RefUnwindSafe,
T: RefUnwindSafe,
B: RefUnwindSafe,
T: RefUnwindSafe,
impl<T, B> Send for GeometryUploader<T, B> where
B: Send,
T: Send,
B: Send,
T: Send,
impl<T, B> Sync for GeometryUploader<T, B> where
B: Sync,
T: Sync,
B: Sync,
T: Sync,
impl<T, B> Unpin for GeometryUploader<T, B> where
B: Unpin,
T: Unpin,
B: Unpin,
T: Unpin,
impl<T, B> UnwindSafe for GeometryUploader<T, B> where
B: UnwindSafe,
T: UnwindSafe,
B: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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