Trait rin_scene::renderer::FullMaterial [−][src]
pub trait FullMaterial: Material + Downcast { fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>; fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform>>; fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>; fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>; fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>; fn full_reset_changed(&mut self); fn material(&self) -> &dyn Material; fn material_mut(&mut self) -> &mut dyn Material; }
Required methods
fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>[src]
fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform>>[src]
fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>[src]
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>
fn full_reset_changed(&mut self)[src]
fn material(&self) -> &dyn Material[src]
fn material_mut(&mut self) -> &mut dyn Material[src]
Implementations
impl dyn FullMaterial[src]
impl dyn FullMaterial[src]pub fn is<__T: FullMaterial>(&self) -> bool[src]
Returns true if the trait object wraps an object of type __T.
pub fn downcast<__T: FullMaterial>(
self: Box<Self>
) -> Result<Box<__T>, Box<Self>>[src]
self: Box<Self>
) -> Result<Box<__T>, Box<Self>>
Returns a boxed object from a boxed trait object if the underlying object is of type
__T. Returns the original boxed trait if it isn’t.
pub fn downcast_rc<__T: FullMaterial>(
self: Rc<Self>
) -> Result<Rc<__T>, Rc<Self>>[src]
self: Rc<Self>
) -> Result<Rc<__T>, Rc<Self>>
Returns an Rc-ed object from an Rc-ed trait object if the underlying object is of
type __T. Returns the original Rc-ed trait if it isn’t.
pub fn downcast_ref<__T: FullMaterial>(&self) -> Option<&__T>[src]
Returns a reference to the object within the trait object if it is of type __T, or
None if it isn’t.
pub fn downcast_mut<__T: FullMaterial>(&mut self) -> Option<&mut __T>[src]
Returns a mutable reference to the object within the trait object if it is of type
__T, or None if it isn’t.
Implementors
impl<M: Material + 'static> FullMaterial for PostFragmentMaterial<M>[src]
impl<M: Material + 'static> FullMaterial for PostFragmentMaterial<M>[src]fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>[src]
fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform>>[src]
fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>[src]
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>
fn full_reset_changed(&mut self)[src]
fn material(&self) -> &dyn Material[src]
fn material_mut(&mut self) -> &mut dyn Material[src]
impl<M: Material + 'static> FullMaterial for M[src]
impl<M: Material + 'static> FullMaterial for M[src]fn post_fragment(&self) -> PropertyChanged<Option<&PostFragment>>[src]
fn full_uniforms(&mut self) -> PropertyChanged<Vec<Uniform>>[src]
fn full_textures(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
fn full_cubemaps(
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>[src]
&self,
textures_pool: &TexturesPool,
texture_offset: &mut u32
) -> PropertyChanged<(Vec<Uniform>, u64)>
fn full_renderplanes(
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>[src]
&self,
entities: &EntitiesThreadLocal<'_>,
texture_offset: u32
) -> PropertyChanged<Option<(Vec<Uniform>, u64)>>