Rin is a creative coding / game engine hybrid that aims to cover use cases where the structure of a game engine might not be the best solution but a traditional creative coding framework doesn't have the needed features.

Rin is based on Rust a systems language that provides elegant solutions to problems like error handling or memory management. Among other many features, Rust enums or iterators allow to implement certain designs in a much more concise way than in other languages and make certain tasks much easier and readable without compromising performance.