Function ncollide3d::pipeline::glue::perform_all_pipeline [−][src]
pub fn perform_all_pipeline<'a, N, Objects>(
objects: &Objects,
broad_phase: &mut impl BroadPhase<N, AABB<N>, Objects::CollisionObjectHandle> + ?Sized,
narrow_phase: &mut NarrowPhase<N, Objects::CollisionObjectHandle>,
interactions: &mut InteractionGraph<N, Objects::CollisionObjectHandle>,
pair_filters: Option<&'a impl BroadPhasePairFilter<N, Objects> + ?Sized>
) where
N: RealField,
Objects: CollisionObjectSet<N>,
Performs the broad-phase and the narrow-phase.
This execute a complete collision detection pipeline by performing the broad-phase first and then the narrow-phase.