Struct ncollide3d::pipeline::object::CollisionObjects[][src]

pub struct CollisionObjects<'a, N: 'a + RealField, T: 'a> { /* fields omitted */ }

An iterator yielding references to collision objects.

Trait Implementations

impl<'a, N: 'a + RealField, T: 'a> Iterator for CollisionObjects<'a, N, T>[src]

type Item = (CollisionObjectSlabHandle, &'a CollisionObject<N, T>)

The type of the elements being iterated over.

Auto Trait Implementations

impl<'a, N, T> !RefUnwindSafe for CollisionObjects<'a, N, T>

impl<'a, N, T> Send for CollisionObjects<'a, N, T> where
    T: Sync

impl<'a, N, T> Sync for CollisionObjects<'a, N, T> where
    T: Sync

impl<'a, N, T> Unpin for CollisionObjects<'a, N, T>

impl<'a, N, T> !UnwindSafe for CollisionObjects<'a, N, T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<I> IntoIterator for I where
    I: Iterator
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type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<I> IteratorRandom for I where
    I: Iterator
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impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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