Struct ncollide3d::pipeline::object::CollisionObjectSlabHandle [−][src]
#[repr(transparent)]pub struct CollisionObjectSlabHandle(pub usize);
The unique identifier of a collision object stored in a CollisionObjectSlab
structure.
Implementations
impl CollisionObjectSlabHandle
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impl CollisionObjectSlabHandle
[src]Trait Implementations
impl Clone for CollisionObjectSlabHandle
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impl Clone for CollisionObjectSlabHandle
[src]fn clone(&self) -> CollisionObjectSlabHandle
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pub fn clone_from(&mut self, source: &Self)
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impl Hash for CollisionObjectSlabHandle
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impl Hash for CollisionObjectSlabHandle
[src]impl<N: RealField, T> Index<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
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impl<N: RealField, T> Index<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
[src]type Output = CollisionObject<N, T>
The returned type after indexing.
fn index(&self, handle: CollisionObjectSlabHandle) -> &Self::Output
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impl<N: RealField, T> IndexMut<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
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impl<N: RealField, T> IndexMut<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
[src]fn index_mut(&mut self, handle: CollisionObjectSlabHandle) -> &mut Self::Output
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impl Ord for CollisionObjectSlabHandle
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impl Ord for CollisionObjectSlabHandle
[src]impl PartialEq<CollisionObjectSlabHandle> for CollisionObjectSlabHandle
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impl PartialEq<CollisionObjectSlabHandle> for CollisionObjectSlabHandle
[src]fn eq(&self, other: &CollisionObjectSlabHandle) -> bool
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fn ne(&self, other: &CollisionObjectSlabHandle) -> bool
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impl PartialOrd<CollisionObjectSlabHandle> for CollisionObjectSlabHandle
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impl PartialOrd<CollisionObjectSlabHandle> for CollisionObjectSlabHandle
[src]fn partial_cmp(&self, other: &CollisionObjectSlabHandle) -> Option<Ordering>
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#[must_use]pub fn lt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool
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#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool
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#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool
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#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Copy for CollisionObjectSlabHandle
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impl Eq for CollisionObjectSlabHandle
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impl StructuralEq for CollisionObjectSlabHandle
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impl StructuralPartialEq for CollisionObjectSlabHandle
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Auto Trait Implementations
impl RefUnwindSafe for CollisionObjectSlabHandle
impl Send for CollisionObjectSlabHandle
impl Sync for CollisionObjectSlabHandle
impl Unpin for CollisionObjectSlabHandle
impl UnwindSafe for CollisionObjectSlabHandle
Blanket Implementations
impl<T> CallHasher for T where
T: Hash,
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impl<T> CallHasher for T where
T: Hash,
[src]impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
[src]pub fn equivalent(&self, key: &K) -> bool
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<N> NodeTrait for N where
N: Copy + Ord + Hash,
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N: Copy + Ord + Hash,
impl<T> Slottable for T where
T: Copy,
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T: Copy,