Struct ncollide3d::pipeline::object::CollisionObjectSlabHandle [−][src]
#[repr(transparent)]pub struct CollisionObjectSlabHandle(pub usize);
The unique identifier of a collision object stored in a CollisionObjectSlab structure.
Implementations
impl CollisionObjectSlabHandle[src]
impl CollisionObjectSlabHandle[src]Trait Implementations
impl Clone for CollisionObjectSlabHandle[src]
impl Clone for CollisionObjectSlabHandle[src]fn clone(&self) -> CollisionObjectSlabHandle[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl Hash for CollisionObjectSlabHandle[src]
impl Hash for CollisionObjectSlabHandle[src]impl<N: RealField, T> Index<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>[src]
impl<N: RealField, T> Index<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>[src]type Output = CollisionObject<N, T>
The returned type after indexing.
fn index(&self, handle: CollisionObjectSlabHandle) -> &Self::Output[src]
impl<N: RealField, T> IndexMut<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>[src]
impl<N: RealField, T> IndexMut<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>[src]fn index_mut(&mut self, handle: CollisionObjectSlabHandle) -> &mut Self::Output[src]
impl Ord for CollisionObjectSlabHandle[src]
impl Ord for CollisionObjectSlabHandle[src]impl PartialEq<CollisionObjectSlabHandle> for CollisionObjectSlabHandle[src]
impl PartialEq<CollisionObjectSlabHandle> for CollisionObjectSlabHandle[src]fn eq(&self, other: &CollisionObjectSlabHandle) -> bool[src]
fn ne(&self, other: &CollisionObjectSlabHandle) -> bool[src]
impl PartialOrd<CollisionObjectSlabHandle> for CollisionObjectSlabHandle[src]
impl PartialOrd<CollisionObjectSlabHandle> for CollisionObjectSlabHandle[src]fn partial_cmp(&self, other: &CollisionObjectSlabHandle) -> Option<Ordering>[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn lt(&self, other: &Rhs) -> bool#[must_use]pub fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn le(&self, other: &Rhs) -> bool#[must_use]pub fn gt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn gt(&self, other: &Rhs) -> bool#[must_use]pub fn ge(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]
pub fn ge(&self, other: &Rhs) -> boolimpl Copy for CollisionObjectSlabHandle[src]
impl Eq for CollisionObjectSlabHandle[src]
impl StructuralEq for CollisionObjectSlabHandle[src]
impl StructuralPartialEq for CollisionObjectSlabHandle[src]
Auto Trait Implementations
impl RefUnwindSafe for CollisionObjectSlabHandle
impl Send for CollisionObjectSlabHandle
impl Sync for CollisionObjectSlabHandle
impl Unpin for CollisionObjectSlabHandle
impl UnwindSafe for CollisionObjectSlabHandle
Blanket Implementations
impl<T> CallHasher for T where
T: Hash, [src]
impl<T> CallHasher for T where
T: Hash, [src]impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized, [src]pub fn equivalent(&self, key: &K) -> bool[src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<N> NodeTrait for N where
N: Copy + Ord + Hash, [src]
N: Copy + Ord + Hash,
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,