Function ncollide3d::procedural::unit_quad[][src]

pub fn unit_quad<N: RealField>(usubdivs: usize, vsubdivs: usize) -> TriMesh<N>

Adds a double-sided quad with unit size to the scene.

The quad is initially centered at (0, 0, 0). Its normal is the z axis. The quad itself is composed of a user-defined number of triangles regularly spaced on a grid. This is the main way to draw height maps.

Arguments