Trait nom::lib::std::ops::BitAndAssign1.8.0[][src]

pub trait BitAndAssign<Rhs = Self> {
    pub fn bitand_assign(&mut self, rhs: Rhs);
}
[]

The bitwise AND assignment operator &=.

Examples

An implementation of BitAndAssign that lifts the &= operator to a wrapper around bool.

use std::ops::BitAndAssign;

#[derive(Debug, PartialEq)]
struct Scalar(bool);

impl BitAndAssign for Scalar {
    // rhs is the "right-hand side" of the expression `a &= b`
    fn bitand_assign(&mut self, rhs: Self) {
        *self = Self(self.0 & rhs.0)
    }
}

let mut scalar = Scalar(true);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(true));

let mut scalar = Scalar(true);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));

let mut scalar = Scalar(false);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(false));

let mut scalar = Scalar(false);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));

Here, the BitAndAssign trait is implemented for a wrapper around Vec<bool>.

use std::ops::BitAndAssign;

#[derive(Debug, PartialEq)]
struct BooleanVector(Vec<bool>);

impl BitAndAssign for BooleanVector {
    // `rhs` is the "right-hand side" of the expression `a &= b`.
    fn bitand_assign(&mut self, rhs: Self) {
        assert_eq!(self.0.len(), rhs.0.len());
        *self = Self(
            self.0
                .iter()
                .zip(rhs.0.iter())
                .map(|(x, y)| *x & *y)
                .collect()
        );
    }
}

let mut bv = BooleanVector(vec![true, true, false, false]);
bv &= BooleanVector(vec![true, false, true, false]);
let expected = BooleanVector(vec![true, false, false, false]);
assert_eq!(bv, expected);

Required methods

pub fn bitand_assign(&mut self, rhs: Rhs)[src][]

Performs the &= operation.

Examples

let mut x = true;
x &= false;
assert_eq!(x, false);

let mut x = true;
x &= true;
assert_eq!(x, true);

let mut x: u8 = 5;
x &= 1;
assert_eq!(x, 1);

let mut x: u8 = 5;
x &= 2;
assert_eq!(x, 0);

Implementations on Foreign Types

impl BitAndAssign<i16> for i16[src]

impl<'_> BitAndAssign<&'_ u16> for u16[src]

impl BitAndAssign<u128> for u128[src]

impl BitAndAssign<Wrapping<u128>> for Wrapping<u128>[src]

impl BitAndAssign<Wrapping<i8>> for Wrapping<i8>[src]

impl<'_> BitAndAssign<&'_ isize> for isize[src]

impl BitAndAssign<Wrapping<i64>> for Wrapping<i64>[src]

impl<'_> BitAndAssign<&'_ i128> for i128[src]

impl<'_> BitAndAssign<&'_ u64> for u64[src]

impl<'_> BitAndAssign<&'_ Wrapping<i8>> for Wrapping<i8>[src]

impl<'_> BitAndAssign<&'_ Wrapping<i16>> for Wrapping<i16>[src]

impl<'_> BitAndAssign<&'_ i16> for i16[src]

impl BitAndAssign<i64> for i64[src]

impl<'_> BitAndAssign<&'_ i32> for i32[src]

impl BitAndAssign<u32> for u32[src]

impl BitAndAssign<isize> for isize[src]

impl<'_> BitAndAssign<&'_ u128> for u128[src]

impl<'_> BitAndAssign<&'_ Wrapping<i64>> for Wrapping<i64>[src]

impl<'_> BitAndAssign<&'_ u32> for u32[src]

impl<'_> BitAndAssign<&'_ Wrapping<i128>> for Wrapping<i128>[src]

impl BitAndAssign<u64> for u64[src]

impl BitAndAssign<Wrapping<u64>> for Wrapping<u64>[src]

impl BitAndAssign<Wrapping<i32>> for Wrapping<i32>[src]

impl<'_> BitAndAssign<&'_ Wrapping<u8>> for Wrapping<u8>[src]

impl BitAndAssign<Wrapping<u16>> for Wrapping<u16>[src]

impl<'_> BitAndAssign<&'_ Wrapping<u128>> for Wrapping<u128>[src]

impl BitAndAssign<Wrapping<i128>> for Wrapping<i128>[src]

impl<'_> BitAndAssign<&'_ Wrapping<i32>> for Wrapping<i32>[src]

impl BitAndAssign<bool> for bool[src]

impl BitAndAssign<i32> for i32[src]

impl<'_> BitAndAssign<&'_ usize> for usize[src]

impl<'_> BitAndAssign<&'_ Wrapping<u16>> for Wrapping<u16>[src]

impl<'_> BitAndAssign<&'_ Wrapping<usize>> for Wrapping<usize>[src]

impl BitAndAssign<i128> for i128[src]

impl<'_> BitAndAssign<&'_ u8> for u8[src]

impl<'_> BitAndAssign<&'_ i64> for i64[src]

impl BitAndAssign<Wrapping<i16>> for Wrapping<i16>[src]

impl BitAndAssign<Wrapping<usize>> for Wrapping<usize>[src]

impl<'_> BitAndAssign<&'_ Wrapping<isize>> for Wrapping<isize>[src]

impl BitAndAssign<i8> for i8[src]

impl BitAndAssign<Wrapping<u8>> for Wrapping<u8>[src]

impl<'_> BitAndAssign<&'_ i8> for i8[src]

impl<'_> BitAndAssign<&'_ Wrapping<u32>> for Wrapping<u32>[src]

impl BitAndAssign<u8> for u8[src]

impl BitAndAssign<Wrapping<isize>> for Wrapping<isize>[src]

impl BitAndAssign<u16> for u16[src]

impl<'_> BitAndAssign<&'_ bool> for bool[src]

impl BitAndAssign<Wrapping<u32>> for Wrapping<u32>[src]

impl BitAndAssign<usize> for usize[src]

impl<'_> BitAndAssign<&'_ Wrapping<u64>> for Wrapping<u64>[src]

Implementors

impl<'a> BitAndAssign<FixedBitSet> for FixedBitSet

impl<'a> BitAndAssign<&'_ FixedBitSet> for FixedBitSet

impl BitAndAssign<Modifiers> for Modifiers

impl BitAndAssign<JoystickHats> for JoystickHats

impl BitAndAssign<MapReadFlags> for MapReadFlags

impl BitAndAssign<MapWriteFlags> for MapWriteFlags

impl BitAndAssign<MapReadWriteFlags> for MapReadWriteFlags

impl BitAndAssign<CollisionObjectUpdateFlags> for CollisionObjectUpdateFlags

impl BitAndAssign<HeightFieldCellStatus> for HeightFieldCellStatus

impl<Rhs> BitAndAssign<Rhs> for U128 where
    Rhs: Into<U128>, 

impl<'a> BitAndAssign<&'a U128> for U128

impl<Rhs> BitAndAssign<Rhs> for U160 where
    Rhs: Into<U160>, 

impl<'a> BitAndAssign<&'a U160> for U160

impl<Rhs> BitAndAssign<Rhs> for U224 where
    Rhs: Into<U224>, 

impl<'a> BitAndAssign<&'a U224> for U224

impl<Rhs> BitAndAssign<Rhs> for U256 where
    Rhs: Into<U256>, 

impl<'a> BitAndAssign<&'a U256> for U256

impl<Rhs> BitAndAssign<Rhs> for U384 where
    Rhs: Into<U384>, 

impl<'a> BitAndAssign<&'a U384> for U384

impl<Rhs> BitAndAssign<Rhs> for U512 where
    Rhs: Into<U512>, 

impl<'a> BitAndAssign<&'a U512> for U512

impl<Rhs> BitAndAssign<Rhs> for U520 where
    Rhs: Into<U520>, 

impl<'a> BitAndAssign<&'a U520> for U520

impl<Rhs> BitAndAssign<Rhs> for U1024 where
    Rhs: Into<U1024>, 

impl<'a> BitAndAssign<&'a U1024> for U1024

impl<Rhs> BitAndAssign<Rhs> for U2048 where
    Rhs: Into<U2048>, 

impl<'a> BitAndAssign<&'a U2048> for U2048

impl<Rhs> BitAndAssign<Rhs> for U4096 where
    Rhs: Into<U4096>, 

impl<'a> BitAndAssign<&'a U4096> for U4096

impl BitAndAssign<Transformations> for Transformations

impl BitAndAssign<RootMotionRemove> for RootMotionRemove

impl BitAndAssign<BoxFlags> for BoxFlags

impl BitAndAssign<TextureCreationFlags> for TextureCreationFlags

impl BitAndAssign<BoneFlags> for BoneFlags

impl BitAndAssign<KeyModifiers> for KeyModifiers

impl BitAndAssign<Flags> for Flags

impl BitAndAssign<Flags> for Flags

impl BitAndAssign<DriverTargetFlags> for DriverTargetFlags

impl BitAndAssign<DriverVarFlag> for DriverVarFlag

impl BitAndAssign<ArmatureDeformFlag> for ArmatureDeformFlag

impl BitAndAssign<Flag> for Flag

impl BitAndAssign<Flags> for Flags

impl BitAndAssign<BlockFlags> for BlockFlags