Struct rin::blender::skinning::GpuSkinningSystem[][src]

pub struct GpuSkinningSystem<V> { /* fields omitted */ }

Implementations

impl<V> GpuSkinningSystem<V>[src]

pub fn new(gl: &Renderer<'_, Screen>) -> GpuSkinningSystem<V>[src]

Trait Implementations

impl<V> SystemThreadLocal for GpuSkinningSystem<V> where
    V: Clone + Sync + Debug + Serialize + Deserialize<'static> + Vertex<Position = Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>> + Normal<Normal = Matrix<f32, U4, U1, <DefaultAllocator as Allocator<f32, U4, U1>>::Buffer>> + Send + DefaultWeight + VertexFormat + 'static, 
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Auto Trait Implementations

impl<V> !RefUnwindSafe for GpuSkinningSystem<V>

impl<V> !Send for GpuSkinningSystem<V>

impl<V> !Sync for GpuSkinningSystem<V>

impl<V> Unpin for GpuSkinningSystem<V> where
    V: Unpin

impl<V> !UnwindSafe for GpuSkinningSystem<V>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Any for T where
    T: Any
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> Pointable for T[src]

type Init = T

The type for initializers.

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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