Trait rin::gl::fbo::ColorAttach [−][src]
pub trait ColorAttach {
pub unsafe fn color_attach(
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
);
pub fn width(&self) -> u32;
pub fn height(&self) -> u32;
pub fn samples(&self) -> u32;
pub fn attachment_id(&self) -> ColorAttachmentId;
}Required methods
pub unsafe fn color_attach(
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
)[src]
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
)
pub fn width(&self) -> u32[src]
pub fn height(&self) -> u32[src]
pub fn samples(&self) -> u32[src]
pub fn attachment_id(&self) -> ColorAttachmentId[src]
Implementors
impl ColorAttach for ColorAttachment[src]
impl ColorAttach for ColorAttachment[src]impl ColorAttach for CubeMap[src]
impl ColorAttach for CubeMap[src]impl ColorAttach for Texture[src]
impl ColorAttach for Texture[src]impl ColorAttach for RenderBuffer[src]
impl ColorAttach for RenderBuffer[src]impl<C> ColorAttach for CubemapFaceLevelRef<C> where
C: Borrow<CubeMap>, [src]
impl<C> ColorAttach for CubemapFaceLevelRef<C> where
C: Borrow<CubeMap>, [src]impl<T> ColorAttach for CubemapLevelRef<T> where
T: Borrow<CubeMap>, [src]
impl<T> ColorAttach for CubemapLevelRef<T> where
T: Borrow<CubeMap>, [src]impl<T> ColorAttach for TextureLayerLevelRef<T> where
T: Borrow<Texture>, [src]
impl<T> ColorAttach for TextureLayerLevelRef<T> where
T: Borrow<Texture>, [src]impl<T> ColorAttach for TextureLevelRef<T> where
T: Borrow<Texture>, [src]
impl<T> ColorAttach for TextureLevelRef<T> where
T: Borrow<Texture>, [src]