Trait rin::gl::fbo::ColorAttach [−][src]
pub trait ColorAttach { pub unsafe fn color_attach(
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
); pub fn width(&self) -> u32; pub fn height(&self) -> u32; pub fn samples(&self) -> u32; pub fn attachment_id(&self) -> ColorAttachmentId; }
Required methods
pub unsafe fn color_attach(
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
)
[src]
&self,
framebuffer: &FrameBuffer,
target: u32,
attachment: u32
)
pub fn width(&self) -> u32
[src]
pub fn height(&self) -> u32
[src]
pub fn samples(&self) -> u32
[src]
pub fn attachment_id(&self) -> ColorAttachmentId
[src]
Implementors
impl ColorAttach for ColorAttachment
[src]
impl ColorAttach for ColorAttachment
[src]impl ColorAttach for CubeMap
[src]
impl ColorAttach for CubeMap
[src]impl ColorAttach for Texture
[src]
impl ColorAttach for Texture
[src]impl ColorAttach for RenderBuffer
[src]
impl ColorAttach for RenderBuffer
[src]impl<C> ColorAttach for CubemapFaceLevelRef<C> where
C: Borrow<CubeMap>,
[src]
impl<C> ColorAttach for CubemapFaceLevelRef<C> where
C: Borrow<CubeMap>,
[src]impl<T> ColorAttach for CubemapLevelRef<T> where
T: Borrow<CubeMap>,
[src]
impl<T> ColorAttach for CubemapLevelRef<T> where
T: Borrow<CubeMap>,
[src]impl<T> ColorAttach for TextureLayerLevelRef<T> where
T: Borrow<Texture>,
[src]
impl<T> ColorAttach for TextureLayerLevelRef<T> where
T: Borrow<Texture>,
[src]impl<T> ColorAttach for TextureLevelRef<T> where
T: Borrow<Texture>,
[src]
impl<T> ColorAttach for TextureLevelRef<T> where
T: Borrow<Texture>,
[src]