[][src]Struct mutiny::renderer::geometry::AnimatedGeometryGpuUpdater

pub struct AnimatedGeometryGpuUpdater<V, B> { /* fields omitted */ }

Methods

impl<V, B> AnimatedGeometryGpuUpdater<V, B>
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Trait Implementations

impl<'a, V: 'static, B> SystemThreadLocal<'a> for AnimatedGeometryGpuUpdater<V, B> where
    V: Vertex<Position = Vec4> + Normal + Debug + Clone + VertexFormat + Serialize + Deserialize<'static> + 'static + Send,
    B: 'static + BufferExt<u8> + Clone + Cast<IndexT> + Cast<V>,
    <B as Cast<IndexT>>::CastTo: 'static + BufferRangeMut<IndexT> + Clone,
    <B as Cast<V>>::CastTo: 'static + BufferRangeMut<V> + Clone,
    Allocator<B>: InternalCreation<B> + Creation<B> + Updater,
    Allocator<V, B>: AllocatorFlags
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Auto Trait Implementations

impl<V, B> Send for AnimatedGeometryGpuUpdater<V, B> where
    B: Send,
    V: Send

impl<V, B> !Sync for AnimatedGeometryGpuUpdater<V, B>

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<'a, F> SystemThreadLocal for F where
    F: FnMut(EntitiesThreadLocal<'a>, ResourcesThreadLocal<'a>), 
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impl<T> Any for T where
    T: Any
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impl<T> SetParameter for T
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Sets value as a parameter of self.

impl<T> Same for T
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Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
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impl<V> IntoVec for V
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impl<V> IntoPnt for V
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impl<B, P> IntoControlBuilder for P where
    B: BuilderFromProperty<P>, 
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impl<T, U> IntoDuration for T where
    U: FromDuration<T>, 
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