Struct na::geometry::Perspective3[][src]

pub struct Perspective3<N> where
    N: Scalar
{ /* fields omitted */ }

A 3D perspective projection stored as a homogeneous 4x4 matrix.

Implementations

impl<N> Perspective3<N> where
    N: RealField
[src]

pub fn new(aspect: N, fovy: N, znear: N, zfar: N) -> Perspective3<N>[src]

Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.

pub fn from_matrix_unchecked(
    matrix: Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
) -> Perspective3<N>
[src]

Wraps the given matrix to interpret it as a 3D perspective matrix.

It is not checked whether or not the given matrix actually represents a perspective projection.

pub fn inverse(
    &self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
[src]

Retrieves the inverse of the underlying homogeneous matrix.

pub fn to_homogeneous(
    &self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
[src]

Computes the corresponding homogeneous matrix.

pub fn as_matrix(
    &self
) -> &Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
[src]

A reference to the underlying homogeneous transformation matrix.

pub fn as_projective(&self) -> &Transform<N, U3, TProjective>[src]

A reference to this transformation seen as a Projective3.

pub fn to_projective(&self) -> Transform<N, U3, TProjective>[src]

This transformation seen as a Projective3.

pub fn into_inner(
    self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
[src]

Retrieves the underlying homogeneous matrix.

pub fn unwrap(
    self
) -> Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer>
[src]

👎 Deprecated:

use .into_inner() instead

Retrieves the underlying homogeneous matrix. Deprecated: Use Perspective3::into_inner instead.

pub fn aspect(&self) -> N[src]

Gets the width / height aspect ratio of the view frustum.

pub fn fovy(&self) -> N[src]

Gets the y field of view of the view frustum.

pub fn znear(&self) -> N[src]

Gets the near plane offset of the view frustum.

pub fn zfar(&self) -> N[src]

Gets the far plane offset of the view frustum.

pub fn project_point(&self, p: &Point<N, U3>) -> Point<N, U3>[src]

Projects a point. Faster than matrix multiplication.

pub fn unproject_point(&self, p: &Point<N, U3>) -> Point<N, U3>[src]

Un-projects a point. Faster than multiplication by the matrix inverse.

pub fn project_vector<SB>(
    &self,
    p: &Matrix<N, U3, U1, SB>
) -> Matrix<N, U3, U1, <DefaultAllocator as Allocator<N, U3, U1>>::Buffer> where
    SB: Storage<N, U3, U1>, 
[src]

Projects a vector. Faster than matrix multiplication.

pub fn set_aspect(&mut self, aspect: N)[src]

Updates this perspective matrix with a new width / height aspect ratio of the view frustum.

pub fn set_fovy(&mut self, fovy: N)[src]

Updates this perspective with a new y field of view of the view frustum.

pub fn set_znear(&mut self, znear: N)[src]

Updates this perspective matrix with a new near plane offset of the view frustum.

pub fn set_zfar(&mut self, zfar: N)[src]

Updates this perspective matrix with a new far plane offset of the view frustum.

pub fn set_znear_and_zfar(&mut self, znear: N, zfar: N)[src]

Updates this perspective matrix with new near and far plane offsets of the view frustum.

Trait Implementations

impl<N> Clone for Perspective3<N> where
    N: RealField
[src]

impl<N> Debug for Perspective3<N> where
    N: RealField
[src]

impl<'a, N> Deserialize<'a> for Perspective3<N> where
    N: RealField + Deserialize<'a>, 
[src]

impl<N> From<Perspective3<N>> for Matrix<N, U4, U4, <DefaultAllocator as Allocator<N, U4, U4>>::Buffer> where
    N: RealField
[src]

impl<N> PartialEq<Perspective3<N>> for Perspective3<N> where
    N: RealField
[src]

impl<N> Serialize for Perspective3<N> where
    N: RealField + Serialize
[src]

impl<N> Copy for Perspective3<N> where
    N: RealField
[src]

Auto Trait Implementations

impl<N> RefUnwindSafe for Perspective3<N> where
    N: RefUnwindSafe

impl<N> Send for Perspective3<N> where
    N: Send

impl<N> Sync for Perspective3<N> where
    N: Sync

impl<N> Unpin for Perspective3<N> where
    N: Unpin

impl<N> UnwindSafe for Perspective3<N> where
    N: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> IntoPnt<Point<T, U2>> for T where
    T: Scalar
[src]

impl<T> IntoPnt<Point<T, U3>> for T where
    T: Scalar
[src]

impl<T> IntoPnt<Point<T, U4>> for T where
    T: Scalar
[src]

impl<V> IntoPnt<V> for V[src]

impl<V> IntoVec<V> for V[src]

impl<T> JoinPnt<T, Point<T, U2>> for T where
    T: Scalar
[src]

type Output = Point<T, U3>

impl<T> JoinPnt<T, Point<T, U3>> for T where
    T: Scalar
[src]

type Output = Point<T, U4>

impl<T> JoinPnt<T, T> for T where
    T: Scalar
[src]

type Output = Point<T, U2>

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: Copy + PartialEq<T> + Debug + Any
[src]

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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