Struct ncollide3d::pipeline::object::CollisionObjectSlab [−][src]
pub struct CollisionObjectSlab<N: RealField, T> { /* fields omitted */ }
A set of collision objects that can be indexed by collision object handles.
Implementations
impl<N: RealField, T> CollisionObjectSlab<N, T>
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impl<N: RealField, T> CollisionObjectSlab<N, T>
[src]pub fn new() -> CollisionObjectSlab<N, T>
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Creates a new empty collection of collision objects.
pub fn with_capacity(capacity: usize) -> CollisionObjectSlab<N, T>
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Constructs a new empty collection with the specified capacity.
pub fn insert(&mut self, co: CollisionObject<N, T>) -> CollisionObjectSlabHandle
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Inserts a new collision object into this collection and returns the corresponding handle.
pub fn remove(
&mut self,
handle: CollisionObjectSlabHandle
) -> CollisionObject<N, T>
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&mut self,
handle: CollisionObjectSlabHandle
) -> CollisionObject<N, T>
Removes from this collection the collision object identified by the given handle.
The removed collision object structure is returned.
pub fn get(
&self,
handle: CollisionObjectSlabHandle
) -> Option<&CollisionObject<N, T>>
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&self,
handle: CollisionObjectSlabHandle
) -> Option<&CollisionObject<N, T>>
If it exists, retrieves a reference to the collision object identified by the given handle.
pub fn get_mut(
&mut self,
handle: CollisionObjectSlabHandle
) -> Option<&mut CollisionObject<N, T>>
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&mut self,
handle: CollisionObjectSlabHandle
) -> Option<&mut CollisionObject<N, T>>
If it exists, retrieves a mutable reference to the collision object identified by the given handle.
pub fn get_pair_mut(
&mut self,
handle1: CollisionObjectSlabHandle,
handle2: CollisionObjectSlabHandle
) -> (Option<&mut CollisionObject<N, T>>, Option<&mut CollisionObject<N, T>>)
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&mut self,
handle1: CollisionObjectSlabHandle,
handle2: CollisionObjectSlabHandle
) -> (Option<&mut CollisionObject<N, T>>, Option<&mut CollisionObject<N, T>>)
If they exists, retrieves a mutable reference to the two collision object identified by the given handles.
Panics if both handles are equal.
pub fn contains(&self, handle: CollisionObjectSlabHandle) -> bool
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Returns true
if the specified handle identifies a collision object stored in this collection.
pub fn iter(&self) -> CollisionObjects<'_, N, T>ⓘNotable traits for CollisionObjects<'a, N, T>
impl<'a, N: 'a + RealField, T: 'a> Iterator for CollisionObjects<'a, N, T> type Item = (CollisionObjectSlabHandle, &'a CollisionObject<N, T>);
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Notable traits for CollisionObjects<'a, N, T>
impl<'a, N: 'a + RealField, T: 'a> Iterator for CollisionObjects<'a, N, T> type Item = (CollisionObjectSlabHandle, &'a CollisionObject<N, T>);
Retrieves an iterator yielding references to each collision object.
pub fn iter_mut(&mut self) -> CollisionObjectsMut<'_, N, T>
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Retrieves an iterator yielding references to each collision object.
pub fn len(&self) -> usize
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The number of collision objects on this slab.
pub fn capacity(&self) -> usize
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Return the number of values the slab can store without reallocating.
pub fn reserve(&mut self, additional: usize)
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Reserve capacity for at least additional
more values to be stored
without allocating.
pub fn reserve_exact(&mut self, additional: usize)
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Reserve the minimum capacity required to store exactly additional
more values.
Trait Implementations
impl<N: RealField, T> CollisionObjectSet<N> for CollisionObjectSlab<N, T>
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impl<N: RealField, T> CollisionObjectSet<N> for CollisionObjectSlab<N, T>
[src]type CollisionObject = CollisionObject<N, T>
Type of the collision object stored into this set.
type CollisionObjectHandle = CollisionObjectSlabHandle
Type of the handles identifying collision objects.
fn collision_object(
&self,
handle: Self::CollisionObjectHandle
) -> Option<&Self::CollisionObject>
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&self,
handle: Self::CollisionObjectHandle
) -> Option<&Self::CollisionObject>
fn foreach(
&self,
f: impl FnMut(Self::CollisionObjectHandle, &Self::CollisionObject)
)
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&self,
f: impl FnMut(Self::CollisionObjectHandle, &Self::CollisionObject)
)
impl<N: RealField, T> Index<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
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impl<N: RealField, T> Index<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
[src]type Output = CollisionObject<N, T>
The returned type after indexing.
fn index(&self, handle: CollisionObjectSlabHandle) -> &Self::Output
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impl<N: RealField, T> IndexMut<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
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impl<N: RealField, T> IndexMut<CollisionObjectSlabHandle> for CollisionObjectSlab<N, T>
[src]fn index_mut(&mut self, handle: CollisionObjectSlabHandle) -> &mut Self::Output
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Auto Trait Implementations
impl<N, T> !RefUnwindSafe for CollisionObjectSlab<N, T>
impl<N, T> Send for CollisionObjectSlab<N, T> where
T: Send,
T: Send,
impl<N, T> Sync for CollisionObjectSlab<N, T> where
T: Sync,
T: Sync,
impl<N, T> Unpin for CollisionObjectSlab<N, T> where
N: Unpin,
T: Unpin,
N: Unpin,
T: Unpin,
impl<N, T> !UnwindSafe for CollisionObjectSlab<N, T>
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync,
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impl<T> DowncastSync for T where
T: Any + Send + Sync,
[src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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