Struct ncollide3d::shape::Ball [−][src]
pub struct Ball<N: RealField> { pub radius: N, }
A Ball shape.
Fields
radius: NThe radius of the ball.
Implementations
impl<N: RealField> Ball<N>[src]
impl<N: RealField> Ball<N>[src]Trait Implementations
impl<N: RealField> HasBoundingVolume<N, AABB<N>> for Ball<N>[src]
impl<N: RealField> HasBoundingVolume<N, AABB<N>> for Ball<N>[src]fn bounding_volume(&self, m: &Isometry<N>) -> AABB<N>[src]
fn local_bounding_volume(&self) -> AABB<N>[src]
impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Ball<N>[src]
impl<N: RealField> HasBoundingVolume<N, BoundingSphere<N>> for Ball<N>[src]fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N>[src]
fn local_bounding_volume(&self) -> BoundingSphere<N>[src]
impl<N: RealField> PointQuery<N> for Ball<N>[src]
impl<N: RealField> PointQuery<N> for Ball<N>[src]fn project_point(
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>[src]
&self,
m: &Isometry<N>,
pt: &Point<N>,
solid: bool
) -> PointProjection<N>
fn project_point_with_feature(
&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)[src]
&self,
m: &Isometry<N>,
pt: &Point<N>
) -> (PointProjection<N>, FeatureId)
fn distance_to_point(&self, m: &Isometry<N>, pt: &Point<N>, solid: bool) -> N[src]
fn contains_point(&self, m: &Isometry<N>, pt: &Point<N>) -> bool[src]
impl<N: RealField> RayCast<N> for Ball<N>[src]
impl<N: RealField> RayCast<N> for Ball<N>[src]fn toi_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>[src]
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<N>
fn toi_and_normal_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>[src]
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
fn toi_and_normal_and_uv_with_ray(
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>[src]
&self,
m: &Isometry<N>,
ray: &Ray<N>,
max_toi: N,
solid: bool
) -> Option<RayIntersection<N>>
fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool[src]
impl<N: RealField> Shape<N> for Ball<N>[src]
impl<N: RealField> Shape<N> for Ball<N>[src]fn aabb(&self, m: &Isometry<N>) -> AABB<N>[src]
fn local_aabb(&self) -> AABB<N>[src]
fn bounding_sphere(&self, m: &Isometry<N>) -> BoundingSphere<N>[src]
fn as_ray_cast(&self) -> Option<&dyn RayCast<N>>[src]
fn as_point_query(&self) -> Option<&dyn PointQuery<N>>[src]
fn as_support_map(&self) -> Option<&dyn SupportMap<N>>[src]
fn is_support_map(&self) -> bool[src]
fn tangent_cone_contains_dir(
&self,
_: FeatureId,
_: &Isometry<N>,
_: Option<&[N]>,
_: &Unit<Vector<N>>
) -> bool[src]
&self,
_: FeatureId,
_: &Isometry<N>,
_: Option<&[N]>,
_: &Unit<Vector<N>>
) -> bool
fn local_bounding_sphere(&self) -> BoundingSphere<N>[src]
fn subshape_containing_feature(&self, _i: FeatureId) -> usize[src]
fn as_convex_polyhedron(&self) -> Option<&dyn ConvexPolyhedron<N>>[src]
fn as_composite_shape(&self) -> Option<&dyn CompositeShape<N>>[src]
fn as_deformable_shape(&self) -> Option<&dyn DeformableShape<N>>[src]
fn as_deformable_shape_mut(&mut self) -> Option<&mut dyn DeformableShape<N>>[src]
fn is_convex_polyhedron(&self) -> bool[src]
fn is_composite_shape(&self) -> bool[src]
fn is_deformable_shape(&self) -> bool[src]
impl<N: RealField> SupportMap<N> for Ball<N>[src]
impl<N: RealField> SupportMap<N> for Ball<N>[src]fn support_point(&self, m: &Isometry<N>, dir: &Vector<N>) -> Point<N>[src]
fn support_point_toward(
&self,
m: &Isometry<N>,
dir: &Unit<Vector<N>>
) -> Point<N>[src]
&self,
m: &Isometry<N>,
dir: &Unit<Vector<N>>
) -> Point<N>
fn local_support_point(&self, dir: &Vector<N>) -> Point<N>[src]
fn local_support_point_toward(&self, dir: &Unit<Vector<N>>) -> Point<N>[src]
impl<N: Copy + RealField> Copy for Ball<N>[src]
impl<N: RealField> StructuralPartialEq for Ball<N>[src]
Auto Trait Implementations
impl<N> RefUnwindSafe for Ball<N> where
N: RefUnwindSafe,
N: RefUnwindSafe,
impl<N> Send for Ball<N>
impl<N> Sync for Ball<N>
impl<N> Unpin for Ball<N> where
N: Unpin,
N: Unpin,
impl<N> UnwindSafe for Ball<N> where
N: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]
impl<T> DowncastSync for T where
T: Any + Send + Sync, [src]impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]pub fn to_subset(&self) -> Option<SS>[src]
pub fn is_in_subset(&self) -> bool[src]
pub fn to_subset_unchecked(&self) -> SS[src]
pub fn from_subset(element: &SS) -> SP[src]
impl<T> Slottable for T where
T: Copy, [src]
T: Copy,