Trait rin::scene::UpdateSystemThreadLocal [−][src]
pub trait UpdateSystemThreadLocal { pub fn update(
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
); pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>> { ... } pub fn name() -> Option<&'static str> { ... } pub fn before() -> Vec<SystemId, Global>ⓘ { ... } pub fn after() -> Vec<SystemId, Global>ⓘ { ... } pub fn updates() -> Vec<TypeId, Global>ⓘ { ... } pub fn needs() -> Vec<TypeId, Global>ⓘ { ... } pub fn reads() -> Vec<TypeId, Global>ⓘ { ... } pub fn writes() -> Vec<TypeId, Global>ⓘ { ... } pub fn file_line_info(&self) -> &'static str { ... } }
Required methods
pub fn update(
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
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&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
Provided methods
pub fn checks(
&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
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&mut StorageRegistry
) -> Option<SystemConditionElse<Box<dyn SystemThreadLocal + 'static, Global>>>
pub fn name() -> Option<&'static str>
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pub fn before() -> Vec<SystemId, Global>ⓘ
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pub fn after() -> Vec<SystemId, Global>ⓘ
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pub fn updates() -> Vec<TypeId, Global>ⓘ
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pub fn needs() -> Vec<TypeId, Global>ⓘ
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pub fn reads() -> Vec<TypeId, Global>ⓘ
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pub fn writes() -> Vec<TypeId, Global>ⓘ
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pub fn file_line_info(&self) -> &'static str
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Implementors
impl<F> UpdateSystemThreadLocal for F where
F: Fn(&Clock, EntitiesThreadLocal<'_>, ResourcesThreadLocal<'_>) + Send,
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impl<F> UpdateSystemThreadLocal for F where
F: Fn(&Clock, EntitiesThreadLocal<'_>, ResourcesThreadLocal<'_>) + Send,
[src]pub fn update(
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)
[src]
&mut self,
clock: &Clock,
entities: EntitiesThreadLocal<'_>,
resources: ResourcesThreadLocal<'_>
)