Trait rin_graphics::RectToMesh [−][src]
pub trait RectToMesh {
fn to_mesh(self) -> Mesh<Vec2>;
fn to_color_mesh<C: ToRgba>(self, color: &C) -> Mesh<Vertex2DColor>;
fn to_tex_mesh(self, tex: Rect<f32>) -> Mesh<Vertex2DTex>;
fn to_gradient_mesh<C: ToRgba + ToRgb>(
self,
gradient: &Gradient<C>
) -> Mesh<Vertex2DColor>;
}Required methods
fn to_mesh(self) -> Mesh<Vec2>[src]
fn to_color_mesh<C: ToRgba>(self, color: &C) -> Mesh<Vertex2DColor>[src]
fn to_tex_mesh(self, tex: Rect<f32>) -> Mesh<Vertex2DTex>[src]
fn to_gradient_mesh<C: ToRgba + ToRgb>(
self,
gradient: &Gradient<C>
) -> Mesh<Vertex2DColor>[src]
self,
gradient: &Gradient<C>
) -> Mesh<Vertex2DColor>
Implementations on Foreign Types
impl RectToMesh for Rect<f32>[src]
impl RectToMesh for Rect<f32>[src]fn to_mesh(self) -> Mesh<Vec2>[src]
fn to_color_mesh<C: ToRgba>(self, color: &C) -> Mesh<Vertex2DColor>[src]
fn to_tex_mesh(self, tex: Rect<f32>) -> Mesh<Vertex2DTex>[src]
fn to_gradient_mesh<C: ToRgba + ToRgb>(
self,
gradient: &Gradient<C>
) -> Mesh<Vertex2DColor>[src]
self,
gradient: &Gradient<C>
) -> Mesh<Vertex2DColor>