Trait rin_graphics::RectToMesh[][src]

pub trait RectToMesh {
    fn to_mesh(self) -> Mesh<Vec2>;
fn to_color_mesh<C: ToRgba>(self, color: &C) -> Mesh<Vertex2DColor>;
fn to_tex_mesh(self, tex: Rect<f32>) -> Mesh<Vertex2DTex>;
fn to_gradient_mesh<C: ToRgba + ToRgb>(
        self,
        gradient: &Gradient<C>
    ) -> Mesh<Vertex2DColor>; }

Required methods

fn to_mesh(self) -> Mesh<Vec2>[src]

fn to_color_mesh<C: ToRgba>(self, color: &C) -> Mesh<Vertex2DColor>[src]

fn to_tex_mesh(self, tex: Rect<f32>) -> Mesh<Vertex2DTex>[src]

fn to_gradient_mesh<C: ToRgba + ToRgb>(
    self,
    gradient: &Gradient<C>
) -> Mesh<Vertex2DColor>
[src]

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Implementations on Foreign Types

impl RectToMesh for Rect<f32>[src]

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Implementors

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