Trait rin::gl::SurfaceCreationContext [−][src]
pub trait SurfaceCreationContext { pub fn new_fbo(&self) -> Builder<'_>; pub fn new_fbo_color_attachment(&self) -> ColorAttachmentBuilder<'_>; pub fn new_fbo_depth_attachment(&self) -> DepthAttachmentBuilder<'_>; pub fn new_render_buffer(&self) -> RenderBufferBuilder<'_>; }
Required methods
pub fn new_fbo(&self) -> Builder<'_>
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pub fn new_fbo_color_attachment(&self) -> ColorAttachmentBuilder<'_>
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pub fn new_fbo_depth_attachment(&self) -> DepthAttachmentBuilder<'_>
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pub fn new_render_buffer(&self) -> RenderBufferBuilder<'_>
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Implementations on Foreign Types
impl<'a, C> SurfaceCreationContext for &'a C where
C: SurfaceCreationContext,
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impl<'a, C> SurfaceCreationContext for &'a C where
C: SurfaceCreationContext,
[src]pub fn new_fbo(&self) -> Builder<'_>
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pub fn new_fbo_color_attachment(&self) -> ColorAttachmentBuilder<'_>
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pub fn new_fbo_depth_attachment(&self) -> DepthAttachmentBuilder<'_>
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pub fn new_render_buffer(&self) -> RenderBufferBuilder<'_>
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impl SurfaceCreationContext for Rc<CreationProxy>
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impl SurfaceCreationContext for Rc<CreationProxy>
[src]pub fn new_fbo(&self) -> Builder<'_>
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pub fn new_fbo_color_attachment(&self) -> ColorAttachmentBuilder<'_>
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pub fn new_fbo_depth_attachment(&self) -> DepthAttachmentBuilder<'_>
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pub fn new_render_buffer(&self) -> RenderBufferBuilder<'_>
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Implementors
impl SurfaceCreationContext for CreationProxy
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impl SurfaceCreationContext for CreationProxy
[src]pub fn new_fbo(&self) -> Builder<'_>
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pub fn new_fbo_color_attachment(&self) -> ColorAttachmentBuilder<'_>
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pub fn new_fbo_depth_attachment(&self) -> DepthAttachmentBuilder<'_>
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pub fn new_render_buffer(&self) -> RenderBufferBuilder<'_>
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impl<'c> SurfaceCreationContext for Context<'c, Screen>
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impl<'c> SurfaceCreationContext for Context<'c, Screen>
[src]pub fn new_fbo(&self) -> Builder<'_>
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pub fn new_fbo_color_attachment(&self) -> ColorAttachmentBuilder<'_>
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pub fn new_fbo_depth_attachment(&self) -> DepthAttachmentBuilder<'_>
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pub fn new_render_buffer(&self) -> RenderBufferBuilder<'_>
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impl<'c> SurfaceCreationContext for Renderer<'c, Screen>
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impl<'c> SurfaceCreationContext for Renderer<'c, Screen>
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