Function ncollide3d::query::time_of_impact[][src]

pub fn time_of_impact<N: RealField>(
    dispatcher: &dyn TOIDispatcher<N>,
    m1: &Isometry<N>,
    vel1: &Vector<N>,
    g1: &dyn Shape<N>,
    m2: &Isometry<N>,
    vel2: &Vector<N>,
    g2: &dyn Shape<N>,
    max_toi: N,
    target_distance: N
) -> Result<Option<TOI<N>>, Unsupported>

Computes the smallest time at with two shapes under translational movement are separated by a distance smaller or equal to distance.

Returns 0.0 if the objects are touching or penetrating.