Function ncollide3d::query::time_of_impact [−][src]
pub fn time_of_impact<N: RealField>(
dispatcher: &dyn TOIDispatcher<N>,
m1: &Isometry<N>,
vel1: &Vector<N>,
g1: &dyn Shape<N>,
m2: &Isometry<N>,
vel2: &Vector<N>,
g2: &dyn Shape<N>,
max_toi: N,
target_distance: N
) -> Result<Option<TOI<N>>, Unsupported>
Computes the smallest time at with two shapes under translational movement are separated by a
distance smaller or equal to distance
.
Returns 0.0
if the objects are touching or penetrating.