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// Copyright 2018 The Servo Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution. // // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms. use std; use sys; use {Direction, Language}; /// A series of Unicode characters. /// /// ## Adding Text /// /// Since in Rust, a value of type `&str` must contain valid UTF-8 /// text, adding text to a `Buffer` is simple: /// /// ``` /// # use harfbuzz::Buffer; /// let mut b = Buffer::new(); /// b.add_str("Hello World"); /// assert_eq!(b.is_empty(), false); /// ``` /// /// or, more simply: /// /// ``` /// # use harfbuzz::Buffer; /// let b = Buffer::with("Hello World"); /// assert_eq!(b.is_empty(), false); /// ``` /// /// ## Segment Properties /// /// In addition to the text itself, there are three important properties /// that influence how a piece of text is shaped: /// /// * Direction: The direction in which the output glyphs flow. This is /// typically left to right or right to left. This is controlled via /// the [`set_direction`] method on `Buffer`. /// * Script: Script is crucial for choosing the proper shaping behaviour /// for scripts that require it (e.g. Arabic) and the which OpenType /// features defined in the font to be applied. This is controlled via /// the [`set_script`] method on `Buffer`. /// * Language: Languages are crucial for selecting which OpenType feature /// to apply to the buffer which can result in applying language-specific /// behaviour. Languages are orthogonal to the scripts, and though they /// are related, they are different concepts and should not be confused /// with each other. This is controlled via the [`set_language`] method /// on `Buffer`. /// /// Additionally, Harfbuzz can attempt to infer the values for these /// properties using the [`guess_segment_properties`] method on `Buffer`: /// /// ``` /// # use harfbuzz::{Buffer, Direction, sys}; /// let mut b = Buffer::with("مساء الخير"); /// b.guess_segment_properties(); /// assert_eq!(b.get_direction(), Direction::RTL); /// assert_eq!(b.get_script(), sys::HB_SCRIPT_ARABIC); /// ``` /// /// [`set_direction`]: #method.set_direction /// [`set_script`]: #method.set_script /// [`set_language`]: #method.set_language /// [`guess_segment_properties`]: #method.guess_segment_properties pub struct Buffer { /// The underlying `hb_buffer_t` from the `harfbuzz-sys` crate. /// /// This isn't commonly needed unless interfacing directly with /// functions from the `harfbuzz-sys` crate that haven't been /// safely exposed. raw: *mut sys::hb_buffer_t, } impl Buffer { /// Create a new, empty buffer. /// /// ``` /// # use harfbuzz::Buffer; /// let b = Buffer::new(); /// assert!(b.is_empty()); /// ``` pub fn new() -> Self { Buffer::default() } /// Construct a `Buffer` from a raw pointer. Takes ownership of the buffer. pub unsafe fn from_raw(raw: *mut sys::hb_buffer_t) -> Self { Buffer { raw } } /// Borrows a raw pointer to the buffer. pub fn as_ptr(&self) -> *mut sys::hb_buffer_t { self.raw } /// Gives up ownership and returns a raw pointer to the buffer. pub fn into_raw(self) -> *mut sys::hb_buffer_t { let raw = self.raw; std::mem::forget(self); raw } /// Create a new buffer with the given text. pub fn with(text: &str) -> Self { let mut b = Buffer::new(); b.add_str(text); b } /// Create a new, empty buffer with the specified capacity. pub fn with_capacity(capacity: usize) -> Self { let mut b = Buffer::default(); b.reserve(capacity); b } /// Add UTF-8 encoded text to the buffer. pub fn add_str(&mut self, text: &str) { unsafe { sys::hb_buffer_add_utf8( self.raw, text.as_ptr() as *const std::os::raw::c_char, text.len() as std::os::raw::c_int, 0, text.len() as std::os::raw::c_int, ) }; } /// Append part of the contents of another buffer to this one. /// /// ``` /// # use harfbuzz::Buffer; /// let mut b1 = Buffer::with("butter"); /// let b2 = Buffer::with("fly"); /// b1.append(&b2, 0, 3); /// assert_eq!(b1.len(), "butterfly".len()); /// ``` pub fn append(&mut self, other: &Buffer, start: usize, end: usize) { unsafe { sys::hb_buffer_append( self.raw, other.raw, start as std::os::raw::c_uint, end as std::os::raw::c_uint, ) }; } /// Throw away text stored in the buffer, but maintain the /// currently configured Unicode functions and flags. /// /// Text, glyph info, and segment properties will be discarded. pub fn clear_contents(&mut self) { unsafe { sys::hb_buffer_clear_contents(self.raw) }; } /// Throw away all data stored in the buffer as well as configuration /// parameters like Unicode functions, flags, and segment properties. pub fn reset(&mut self) { unsafe { sys::hb_buffer_reset(self.raw) }; } /// Preallocate space to fit at least *size* number of items. /// /// FIXME: Does this correctly match the expected semantics? pub fn reserve(&mut self, size: usize) { unsafe { sys::hb_buffer_pre_allocate(self.raw, size as u32) }; } /// Returns the number of elements in the buffer, also referred to as its 'length'. pub fn len(&self) -> usize { unsafe { sys::hb_buffer_get_length(self.raw) as usize } } /// Returns `true` if the buffer contains no data. pub fn is_empty(&self) -> bool { self.len() == 0 } /// Sets unset buffer segment properties based on buffer Unicode /// contents. /// /// If buffer is not empty, it must have content type /// `HB_BUFFER_CONTENT_TYPE_UNICODE`. /// /// If buffer script is not set (ie. is `HB_SCRIPT_INVALID`), it will /// be set to the Unicode script of the first character in the buffer /// that has a script other than `HB_SCRIPT_COMMON`, /// `HB_SCRIPT_INHERITED`, and `HB_SCRIPT_UNKNOWN`. /// /// Next, if buffer direction is not set (ie. is `Direction::Invalid`), /// it will be set to the natural horizontal direction of the buffer /// script as returned by `hb_script_get_horizontal_direction()`. /// /// Finally, if buffer language is not set (ie. is `HB_LANGUAGE_INVALID`), /// it will be set to the process's default language as returned by /// `hb_language_get_default()`. This may change in the future by /// taking buffer script into consideration when choosing a language. /// /// ``` /// # use harfbuzz::{Buffer, Direction, sys}; /// let mut b = Buffer::with("Hello, world!"); /// b.guess_segment_properties(); /// assert_eq!(b.get_direction(), Direction::LTR); /// assert_eq!(b.get_script(), sys::HB_SCRIPT_LATIN); /// ``` /// /// See also: /// /// * [`get_direction`](#method.get_direction) /// * [`set_direction`](#method.set_direction) /// * [`get_script`](#method.get_script) /// * [`set_script`](#method.set_script) /// * [`get_language`](#method.get_language) /// * [`set_language`](#method.set_language) pub fn guess_segment_properties(&mut self) { unsafe { sys::hb_buffer_guess_segment_properties(self.raw) }; } /// Set the text flow direction of the buffer. /// /// No shaping can happen without setting buffer direction, and /// it controls the visual direction for the output glyphs; for /// RTL direction the glyphs will be reversed. Many layout features /// depend on the proper setting of the direction, for example, /// reversing RTL text before shaping, then shaping with LTR direction /// is not the same as keeping the text in logical order and shaping /// with RTL direction. /// /// See also: /// /// * [`get_direction`](#method.get_direction) /// * [`guess_segment_properties`](#method.guess_segment_properties) pub fn set_direction(&mut self, direction: Direction) { unsafe { sys::hb_buffer_set_direction(self.raw, direction.into()) }; } /// Get the text flow direction for the buffer. /// /// See also: /// /// * [`set_direction`](#method.set_direction) pub fn get_direction(&self) -> Direction { (unsafe { sys::hb_buffer_get_direction(self.raw) }).into() } /// Sets the script of buffer to *script*. /// /// Script is crucial for choosing the proper shaping behaviour /// for scripts that require it (e.g. Arabic) and the which /// OpenType features defined in the font to be applied. /// /// See also: /// /// * [`get_script`](#method.get_script) /// * [`guess_segment_properties`](#method.guess_segment_properties) pub fn set_script(&mut self, script: sys::hb_script_t) { unsafe { sys::hb_buffer_set_script(self.raw, script) }; } /// Get the script for the buffer. /// /// See also: /// /// * [`set_script`](#method.set_script) pub fn get_script(&self) -> sys::hb_script_t { unsafe { sys::hb_buffer_get_script(self.raw) } } /// Sets the language of buffer to *language*. /// /// Languages are crucial for selecting which OpenType feature /// to apply to the buffer which can result in applying /// language-specific behaviour. Languages are orthogonal to /// the scripts, and though they are related, they are different /// concepts and should not be confused with each other. /// /// See also: /// /// * [`get_language`](#method.get_language) /// * [`guess_segment_properties`](#method.guess_segment_properties) pub fn set_language(&mut self, language: Language) { unsafe { sys::hb_buffer_set_language(self.raw, language.as_raw()) }; } /// Get the language for the buffer. /// /// See also: /// /// * [`set_language`](#method.set_language) pub fn get_language(&self) -> Language { unsafe { Language::from_raw(sys::hb_buffer_get_language(self.raw)) } } } impl std::fmt::Debug for Buffer { fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result { fmt.debug_struct("Buffer") .field("direction", &self.get_direction()) .field("script", &self.get_script()) .field("language", &self.get_language()) .finish() } } impl Default for Buffer { /// Create a new, empty buffer. fn default() -> Self { Buffer { raw: unsafe { sys::hb_buffer_create() }, } } } impl Drop for Buffer { fn drop(&mut self) { unsafe { sys::hb_buffer_destroy(self.raw) } } }