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use crate::idtree;

use blender;

use crate::bones::Skeleton;
use crate::model::Model;
use crate::utils::{self, ObjectId, LibraryId};
use crate::curves;
use crate::lamp;
use crate::scene::{SceneData, BlenderObject};
use crate::empty::Empty;
use crate::shape_keys;

use hashbrown::HashMap;
use std::path:: PathBuf;
use crate::mesh::Mesh;
use crate::trimesh::TriMesh;
use super::packedfile;
use itertools::Itertools;

fn load_libraries(blend: &blender::File) -> Result<(HashMap<LibraryId, blender::File>, LibraryId), blender::Error> {
    let mut libraries = HashMap::new();
    let library_id = if let Some(file_path) = blend.file_path(){
        LibraryId::Path(file_path.to_owned())
    }else{
        LibraryId::Packed(None, "/".to_owned())
    };
    load_libraries_recursively(blend, &library_id, &mut libraries)?;
    libraries.insert(library_id.clone(), blend.clone());
    Ok((libraries, library_id))
}

fn load_actions(blend: &blender::File, scene_data: &mut SceneData, library_id: &LibraryId, libraries: &HashMap<LibraryId, blender::File>){
    scene_data.actions = curves::parse_actions(blend, library_id, libraries);
}


pub fn load(blend: &blender::File) -> Result<SceneData, blender::Error> {
    let path = blend.file_path().map(|p| p.to_owned());
    let mut scene_data = SceneData::new(path);
    let (libraries, library_id) = load_libraries(blend)?;
    load_actions(blend, &mut scene_data, &library_id, &libraries);
    blend_objects_to_scene_data(&mut scene_data, blend, &library_id, None, None, &libraries);

    Ok(scene_data)
}

fn group_objects<'a>(blend: &'a blender::File, group_names: &[&str]) -> Result<Vec<blender::Object<'a>>, blender::Error>{
    let groups = blend.objects("Group");
    let groups = groups
        .filter(|g| group_names.contains(&g.name().unwrap()) )
        .collect::<Vec<_>>();
    if groups.len() == group_names.len() {
        let objects = groups.into_iter()
            .flat_map(|group| group.get_list("gobject").unwrap().iter()
                                .filter_map(|go| go.get_object("ob").ok()))
            .collect();
        Ok(objects)
    }else{
        Err(blender::Error::from(format!("Couldn't find some groups when loading blender file. Asked for {:?} got {:?}",
            group_names,
            groups.iter().map(|g| g.name().unwrap()).collect::<Vec<_>>())))
    }
}

fn collection_objects<'a>(blend: &'a blender::File, group_names: &[&str]) -> Result<Vec<blender::Object<'a>>, blender::Error>{
    let collections = blend.objects("Collection");
    let collections = collections
        .filter(|g| group_names.contains(&g.name().unwrap()))
        .collect::<Vec<_>>();
    if collections.len() == group_names.len() {
        let objects = collections.into_iter()
            .flat_map(|collection| parse_collection(collection))
            .collect();
        Ok(objects)
    }else{
        Err(blender::Error::from(format!("Couldn't find some collections when loading blender file. Asked for {:?} got {:?}",
            group_names,
            collections.iter().map(|c| c.name().unwrap()).collect::<Vec<_>>())))
    }
}

pub fn load_groups(blend: &blender::File, group_names: &[&str]) -> Result<SceneData, blender::Error>{
    let path = blend.file_path().map(|p| p.to_owned());
    let mut scene_data = SceneData::new(path);
    let (libraries, library_id) = load_libraries(blend)?;
    load_actions(blend, &mut scene_data, &library_id, &libraries);
    let version: u32 = blend.header().version_number().parse().unwrap();
    let objects = if version >= 280 {
        collection_objects(blend, group_names)?
    }else{
        group_objects(blend, group_names)?
    };
    blend_objects_to_scene_data(&mut scene_data, blend, &library_id, Some(&objects), None, &libraries);

    Ok(scene_data)
}

fn objects<'a>(blend: &'a blender::File, object_names: &[&str]) -> Vec<blender::Object<'a>>{
    let objects = blend.objects("Object");
    objects
        .filter(|o| object_names.contains(&o.name().unwrap()) )
        .collect()
}

pub fn load_objects(blend: &blender::File, object_names: &[&str]) -> Result<SceneData, blender::Error> {
    let path = blend.file_path().map(|p| p.to_owned());
    let mut scene_data = SceneData::new(path);
    let (libraries, library_id) = load_libraries(blend)?;
    load_actions(blend, &mut scene_data, &library_id, &libraries);
    let objects = objects(blend, object_names);
    blend_objects_to_scene_data(&mut scene_data, blend, &library_id, Some(&objects), None, &libraries);

    Ok(scene_data)
}

fn load_action(action_id: &ObjectId, scene_data: &mut SceneData, libraries: &HashMap<LibraryId, blender::File>){
    if !scene_data.actions.contains_key(action_id) {
        let library = &libraries[&action_id.source_file];
        let fps = curves::fps_for_file(library);
        let default_action = library.object_by_name(&action_id.name).unwrap();
        let default_action = curves::parse_action(default_action, fps).unwrap();
        scene_data.actions.insert(action_id.clone(), default_action);
    }
}

fn load_blend_meshes(
    scene_data: &mut SceneData,
    library_id: LibraryId,
    blend_mesh: &blender::Object,
    vertex_groups: &[String],
    libraries: &HashMap<LibraryId, blender::File>)
{
    let object_id = library_id.object_id(blend_mesh);
    if scene_data.meshes.contains_key(&object_id){
        return;
    }
    let version = libraries[&object_id.source_file].header().version_number().parse().unwrap();
    let mesh = Mesh::parse(&blend_mesh, version).ok();
    if let Some(mesh) = mesh {
        let trimesh = TriMesh::from(
            &blend_mesh,
            library_id.clone(),
            &mesh,
            libraries,
            scene_data,
        );
        if let Some(key_id) = trimesh.key() {
            if !scene_data.keys.contains_key(&key_id){
                let library = &libraries[&key_id.source_file];
                let key_obj = library.object_by_name(&key_id.name).unwrap();
                let key = shape_keys::parse(&key_obj, key_id.source_file.clone(), libraries, scene_data);
                scene_data.keys.insert(key_id.clone(), key);
            }

            if !scene_data.trimesh_keys.contains_key(&key_id) {
                // TODO: what happens if we try to add a mesh from two models with shapekeys affecting
                // that mesh and vertex groups? the vertex groups could be different since they are
                // set at the model level not the mesh
                let trimeshkey = scene_data.keys[key_id].clone()
                    .to_trimesh(
                        &blend_mesh,
                        library_id.clone(),
                        &mesh,
                        vertex_groups,
                        libraries,
                        scene_data,
                    );
                    scene_data.trimesh_keys.insert(key_id.clone(), trimeshkey);
            }
        }
        scene_data.meshes.insert(object_id.clone(), mesh);
        scene_data.trimeshes.insert(object_id, trimesh);
    }
}

fn load_libraries_recursively(
    blend: &blender::File,
    parent_id: &LibraryId,
    libraries: &mut HashMap<LibraryId, blender::File>) -> Result<(), blender::Error>
{
    for lib in blend.objects("Library") {
        if lib.get_str("name").unwrap().len() > 2 {
            let lib_name = &lib.get_str("name").unwrap()[2..];
            let lib_id;
            let lib = if let Ok(packedfile) = lib.get_object("packedfile"){
                let data = packedfile::data(&packedfile).unwrap();
                lib_id = if let Some(parent_path) = blend.file_path().map(|p| p.to_owned()) {
                    LibraryId::Packed(Some(parent_path), lib_name.to_owned())
                }else{
                    // match parent_id {
                    //     Some(LibraryId::Path(path))
                    //         => LibraryId::Packed(Some(path.clone()), lib_name.to_owned()),
                    //     Some(LibraryId::Packed(path, parent_name))
                    //         => LibraryId::Packed(path.clone(), parent_name.clone() + "/" + lib_name),
                    //     None => LibraryId::Packed(None, lib_name.to_owned()),
                    // }
                     parent_id.join(lib_name)
                };
                blender::File::from_bytes(data)
                    .map_err(|err| blender::Error(format!("Couldn't load linked library from packed file: {}", err)))?
            }else{
                let lib_path = if let Some(parent_path) = blend.file_path().and_then(|p| p.parent()){
                    parent_path.join(lib_name)
                }else{
                    PathBuf::from(lib_name)
                };
                lib_id = LibraryId::Path(lib_path.clone());
                blender::File::load(&lib_path)
                    .map_err(|err| blender::Error(format!("Couldn't load linked library from {}: {}", lib_path.display(), err)))?
            };
            load_libraries_recursively(&lib, &lib_id, libraries)?;
            libraries.insert(lib_id, lib);
        }
    }
    Ok(())
}

fn blend_objects_to_scene_data(
    scene_data: &mut SceneData,
    blend: &blender::File,
    library_id: &LibraryId,
    objects: Option<&[blender::Object]>,
    parent: Option<idtree::NodeId>,
    libraries: &HashMap<LibraryId, blender::File>)
{
    // parse scene hierarchicaly
    let blender_scene = blend.find_object("Scene").unwrap();
    let scene_eevee = blender_scene.get_object("eevee").ok();
    match blender_scene.get_object("master_collection"){
        Ok(master_collection) => {
            // Has collections: 2.8 file
            let root_objects = parse_collection(master_collection).filter_map(|obj| {
                if obj.get_object("parent").is_err(){
                    Some(obj)
                }else{
                    None
                }
            });

            for obj in root_objects {
                parse_object(
                    &obj,
                    library_id,
                    parent,
                    objects,
                    "",
                    scene_data,
                    libraries,
                    scene_eevee.as_ref()
                )
            }
        }
        Err(_) => {
            // objects in base: 2.7 file
            let root_objects = blender_scene.get_list("base").unwrap().iter().filter_map(|base| {
                let obj = base.get_object("object").unwrap();
                if obj.get_object("parent").is_err(){
                    Some(obj)
                }else{
                    None
                }
            });

            for obj in root_objects {
                parse_object(
                    &obj,
                    library_id,
                    parent,
                    objects,
                    "",
                    scene_data,
                    libraries,
                    scene_eevee.as_ref()
                )
            }
        }
    }
}

fn parse_collection<'a>(collection: blender::Object<'a>) -> impl Iterator<Item = blender::Object<'a>>{
    collection.get_list("children").unwrap().iter().flat_map(|child|{
        let collection = child.get_object("collection").unwrap();
        parse_collection(collection).collect::<Vec<_>>()
    }).chain(collection.get_list("gobject").unwrap().iter().map(|obj| {
        obj.get_object("ob").unwrap()
    })).unique_by(|obj| obj.name().ok())
}


#[allow(dead_code)]
pub enum ObjectRestrict{
	View    = 1 << 0,
	Select  = 1 << 1,
	Render  = 1 << 2,
}

fn parse_empty_linked(
    obj: &blender::Object,
    parent_library_id: &LibraryId,
    scene_data: &mut SceneData,
    libraries: &HashMap<LibraryId, blender::File>,
    parent: idtree::NodeId,
) -> Result<(), blender::Error>
{
    let dup_group = obj.get_object("dup_group")?;
    let group_name = dup_group.name()?;
    let library_id= parent_library_id.linked_library_id(&dup_group)
        .ok_or_else(|| "Can't find linked library".to_owned())?;
    let lib = &libraries[&library_id];
    trace!("Parsing library children for {} from group {} in file {:?}", obj.name().unwrap(), group_name, lib.file_path());
    let version: u32 = lib.header().version_number().parse().unwrap();
    let group_objects = if version >= 280 {
        collection_objects(&lib, &[group_name])?
    }else{
        group_objects(&lib, &[group_name])?
    };
    blend_objects_to_scene_data(
        scene_data,
        &lib,
        &library_id,
        Some(&group_objects),
        Some(parent),
        libraries
    );
    trace!("Done parsing library children for {}", obj.name().unwrap());
    Ok(())
}

fn parse_as_empty(
    obj: &blender::Object,
    library_id: LibraryId,
    scene_data: &mut SceneData,
    parent: Option<idtree::NodeId>,
    libraries: &HashMap<LibraryId, blender::File>,
    parsed_linked: bool) -> Option<idtree::NodeId>
{
    trace!("Parsing empty {}", obj.name().unwrap());
    let transformations = utils::transformations(&obj);
    let name = obj.name().unwrap().to_owned();
    let default_action =
        curves::default_action_name_for(&obj, &library_id, libraries);
    if let Some(default_action_id) = default_action.as_ref() {
        load_action(default_action_id,  scene_data, libraries);
    }
    let trafos = BlenderObject::Empty(Empty{
        name: ObjectId::new(library_id.clone(), &name),
        transformations,
        default_action
    });
    let id = if let Some(parent) = parent{
        parent.append_new(trafos, &mut scene_data.arena).id()
    }else{
        scene_data.arena.new_node(trafos).id()
    };

    if parsed_linked {
        if let Err(_) = parse_empty_linked(obj, &library_id, scene_data, libraries, id){
            trace!("No linked collection for this empty")
        }
    }

    scene_data.empties.insert(ObjectId::new(library_id, &name), id);

    Some(id)
}

fn check_children_in_groups(
    parent: &blender::Object,
    parent_library_id: &LibraryId,
    objects: &[blender::Object],
    libraries: &HashMap<LibraryId, blender::File>) -> bool
{
    for child in parent.children() {
        let name = child.name().unwrap().to_owned();
        let obj;
        let library_id;
        if let Some(lib_id) = parent_library_id.linked_library_id(parent){
            let lib = &libraries[&lib_id];
            obj = lib.objects("Object")
                .find(|linked| linked.name().unwrap() == child.name().unwrap())
                .unwrap();
            library_id = lib_id;
        }else{
            obj = child.clone();
            library_id = parent_library_id.clone();
        };
        if objects.iter().find(|obj| obj.name() == Ok(&name)).is_some() {
            return true
        }
        if check_children_in_groups(
            &obj,
            &library_id,
            objects,
            libraries)
        {
            return true
        }
    }

    false
}


fn parse_object(blend_obj: &blender::Object,
                parent_library_id: &LibraryId,
                parent: Option<idtree::NodeId>,
                objects: Option<&[blender::Object]>,
                indent: &str,
                scene_data: &mut SceneData,
                libraries: &HashMap<LibraryId, blender::File>,
                scene_eevee: Option<&blender::Object>,
            )
{
    let obj;
    let library_id;
    if let Some(lib_id) = parent_library_id.linked_library_id(blend_obj){
        trace!("Following link {}", blend_obj.name().unwrap());
        let lib = &libraries[&lib_id];
        obj = lib.objects("Object")
            .find(|linked| linked.name().unwrap() == blend_obj.name().unwrap())
            .unwrap();
        library_id = lib_id;
    }else{
        obj = blend_obj.clone();
        library_id = parent_library_id.clone();
    };

    let ty = *obj.get::<blender::ObjectType>("type").unwrap();
    let restrictflag: u8 = *obj.get("restrictflag").unwrap();
    let hidden = restrictflag & ObjectRestrict::Render as u8 != 0;
    let nodeid = if let Ok(proxied) = obj.get_object("proxy") {
        let proxy_library_id = library_id.linked_library_id(&proxied)
            .unwrap_or_else(|| library_id.clone());
        trace!("Found proxy {} in {} -> {} in {}", obj.name().unwrap(), library_id, proxied.name().unwrap(), proxy_library_id);
        scene_data.proxies.insert(
            ObjectId::new(library_id.clone(), obj.name().unwrap()),
            ObjectId::new(proxy_library_id, proxied.name().unwrap())
        );
        None
    }else{
        if objects.is_none() || objects.unwrap().iter()
            .find(|obj2| obj2.name().unwrap() == obj.name().unwrap())
            .is_some()
        {
            trace!("Found object {:?} type {:?}", obj.name(), ty);
            match ty{
                blender::ObjectType::Armature => {
                    trace!("Parsing armature {}", obj.name().unwrap());
                    let data = obj.get_object("data").unwrap();
                    let skeleton = if let Some(lib_id) = library_id.linked_library_id(&data) {
                        let lib = &libraries[&lib_id];
                        let data_name = data.name().unwrap();
                        let armature_data = lib
                            .objects("bArmature")
                            .find(|armature_data| {
                                armature_data.name() == Ok(data_name)
                            })
                            .unwrap();
                        let name = if let Ok(proxy) = obj.get_object("proxy"){
                            proxy.name().unwrap()
                        }else{
                            obj.name().unwrap()
                        };
                        trace!("From library as {}", name);
                        Skeleton::parse(name, &obj, &lib_id, &armature_data, libraries)
                    }else{
                        Skeleton::parse(obj.name().unwrap(), &obj, &library_id, &data, libraries)
                    };

                    if let Some(default_action) = skeleton.default_action() {
                        load_action(default_action, scene_data, libraries);
                    }

                    let skeleton = BlenderObject::Armature(skeleton);
                    let object_id = skeleton.name().clone();
                    let nodeid = if let Some(parent) = parent{
                        parent.append_new(skeleton, &mut scene_data.arena).id()
                    }else{
                        scene_data.arena.new_node(skeleton).id()
                    };
                    scene_data.skeletons.insert(object_id, nodeid);
                    Some(nodeid)
                }

                blender::ObjectType::Mesh => {
                    trace!("Parsing model {}", obj.name().unwrap());
                    // TODO: we are retrieving this also inside model were it comes from but passing
                    // it as a parameter seems weird since it belongs to the model itself but we
                    // needed before parsing the model to be able to parse the shapekeys from the
                    // mesh
                    let vertex_groups: Vec<String> = obj.get_list("defbase").unwrap().iter()
                        .map(|deformation| {
                            let vertex_group = deformation.name().unwrap().to_string();
                            vertex_group
                        }).collect();
                    let mesh_obj = obj.get_object("data").unwrap();
                    let model = if let Some(lib_id) = library_id.linked_library_id(&mesh_obj) {
                        let lib = &libraries[&lib_id];
                        let mesh_library_id = lib_id;
                        let mesh_name = mesh_obj.name().unwrap();
                        let mesh_data = lib.objects("Mesh")
                            .find(|mesh_data| {
                                mesh_data.name() == Ok(mesh_name)
                            })
                            .unwrap();
                        load_blend_meshes(
                            scene_data,
                            mesh_library_id.clone(),
                            &mesh_data,
                            &vertex_groups,
                            libraries
                        );
                        Model::parse(
                            &obj,
                            mesh_library_id.clone(),
                            &mesh_data,
                            !hidden,
                            scene_data,
                            libraries
                        ).unwrap()
                    }else{
                        load_blend_meshes(
                            scene_data,
                            library_id.clone(),
                            &mesh_obj,
                            &vertex_groups,
                            libraries
                        );
                        Model::parse(
                            &obj,
                            library_id.clone(),
                            &mesh_obj,
                            !hidden,
                            scene_data,
                            libraries
                        ).unwrap()
                    };

                    if let Some(default_action) = model.default_action() {
                        load_action(default_action, scene_data, libraries);
                    }

                    let object_id = model.name().clone();
                    let model = BlenderObject::Model(model);
                    let nodeid = if let Some(parent) = parent{
                        parent.append_new(model, &mut scene_data.arena).id()
                    }else{
                        scene_data.arena.new_node(model).id()
                    };
                    scene_data.models.insert(object_id, nodeid);
                    Some(nodeid)
                }

                blender::ObjectType::Lamp => {
                    // TODO: consider proxies and links
                    trace!("Parsing lamp {}", obj.name().unwrap());
                    lamp::parse(&obj, library_id.clone(), !hidden, scene_eevee).map(|lamp| {
                        let name = lamp.name.name.clone();
                        let lamp = BlenderObject::Light(lamp);
                        let nodeid = if let Some(parent) = parent{
                            parent.append_new(lamp, &mut scene_data.arena).id()
                        }else{
                            scene_data.arena.new_node(lamp).id()
                        };
                        scene_data.lamps.insert(ObjectId::new(library_id.clone(), &name), nodeid);
                        nodeid
                    })
                }

                blender::ObjectType::Empty => {
                    parse_as_empty(&obj, library_id.clone(), scene_data, parent, libraries, true)
                }

                _ => {
                    trace!("Found an unsupported type {:?}, parsing as empty", ty);
                    parse_as_empty(&obj, library_id.clone(), scene_data, parent, libraries, false)
                },
            }
        }else{
            // TODO: should we pass a flag to parse linked as empty instead?
            if check_children_in_groups(
                &obj,
                &library_id,
                objects.as_ref().unwrap(),
                libraries)
            {
                trace!("Found object {:?} not in list of objects, creating as empty and not parsing linked", obj.name());
                parse_as_empty(&obj, library_id.clone(), scene_data, parent, libraries, false)
            }else{
                None
            }
        }
    };

    if let Some(nodeid) = nodeid{
        if parent.is_none(){
            scene_data.roots.push(nodeid);
        }

        for child in obj.children() {
            trace!("Parsing {} child {:?}", obj.name().unwrap(), child.name());
            parse_object(
                &child,
                &library_id,
                Some(nodeid),
                objects,
                &(indent.to_string() + "\t"),
                scene_data,
                libraries,
                scene_eevee)
        }
    }
}