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use na::{RealField, Unit};
use crate::math::{Point, Vector};
use crate::query::{self, Ray, TOIStatus, TOI};
use crate::shape::Ball;
#[inline]
pub fn time_of_impact_ball_ball<N: RealField>(
center1: &Point<N>,
vel1: &Vector<N>,
b1: &Ball<N>,
center2: &Point<N>,
vel2: &Vector<N>,
b2: &Ball<N>,
max_toi: N,
target_distance: N,
) -> Option<TOI<N>> {
let vel = *vel1 - *vel2;
let rsum = b1.radius + b2.radius;
let radius = rsum + target_distance;
let center = *center1 + (-center2.coords);
let ray = Ray::new(Point::origin(), -vel);
if let (inside, Some(toi)) = query::ray_toi_with_ball(¢er, radius, &ray, true) {
if toi > max_toi {
return None;
}
let dpt = ray.point_at(toi) - center;
let normal1;
let normal2;
let witness1;
let witness2;
if radius.is_zero() {
normal1 = Vector::x_axis();
normal2 = Vector::x_axis();
witness1 = Point::origin();
witness2 = Point::origin();
} else {
normal1 = Unit::new_unchecked(dpt / radius);
normal2 = -normal1;
witness1 = Point::from(*normal1 * b1.radius);
witness2 = Point::from(*normal2 * b2.radius);
}
let status = if inside && center.coords.norm_squared() < rsum * rsum {
TOIStatus::Penetrating
} else {
TOIStatus::Converged
};
Some(TOI {
toi,
normal1,
normal2,
witness1,
witness2,
status,
})
} else {
None
}
}