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use core::ops::Mul;
use num_traits::real::Real;
use num_traits::Zero;
use vec3;
use super::{dot, len, len_values};
#[inline]
pub fn position_mat32<'out, T>(out: &'out mut [T; 2], m: &[T; 6]) -> &'out mut [T; 2]
where
T: Clone + Zero,
{
out[0] = m[4].clone();
out[1] = m[5].clone();
out
}
#[inline]
pub fn position_mat4<'out, T>(out: &'out mut [T; 2], m: &[T; 16]) -> &'out mut [T; 2]
where
T: Clone,
{
out[0] = m[12].clone();
out[1] = m[13].clone();
out
}
#[inline]
pub fn scale_mat2<'out, T>(out: &'out mut [T; 2], m: &[T; 4]) -> &'out mut [T; 2]
where
T: Real,
for<'a, 'b> &'a T: Mul<&'b T, Output = T>,
{
out[0] = len_values(&m[0], &m[2]);
out[1] = len_values(&m[1], &m[3]);
out
}
#[inline]
pub fn scale_mat32<'out, T>(out: &'out mut [T; 2], m: &[T; 6]) -> &'out mut [T; 2]
where
T: Real,
for<'a, 'b> &'a T: Mul<&'b T, Output = T>,
{
out[0] = len_values(&m[0], &m[2]);
out[1] = len_values(&m[1], &m[3]);
out
}
#[inline]
pub fn scale_mat3<'out, T>(out: &'out mut [T; 2], m: &[T; 9]) -> &'out mut [T; 2]
where
T: Real,
for<'a, 'b> &'a T: Mul<&'b T, Output = T>,
{
out[0] = vec3::len_values(&m[0], &m[3], &m[6]);
out[1] = vec3::len_values(&m[1], &m[4], &m[7]);
out
}
#[inline]
pub fn scale_mat4<'out, T>(out: &'out mut [T; 2], m: &[T; 16]) -> &'out mut [T; 2]
where
T: Real,
for<'a, 'b> &'a T: Mul<&'b T, Output = T>,
{
out[0] = vec3::len_values(&m[0], &m[4], &m[8]);
out[1] = vec3::len_values(&m[1], &m[5], &m[9]);
out
}
#[inline]
pub fn angle<T>(a: &[T; 2], b: &[T; 2]) -> T
where
T: Real,
for<'a, 'b> &'a T: Mul<&'b T, Output = T>,
{
(dot(a, b) / (len(a) * len(b))).acos()
}