1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
use crate::bounding_volume::BoundingSphere; use crate::math::Isometry; use crate::query::{Ray, RayCast, RayIntersection}; use crate::shape::Ball; use na::RealField; impl<N: RealField> RayCast<N> for BoundingSphere<N> { #[inline] fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool) -> Option<N> { let centered_ray = ray.translate_by(-(m * self.center()).coords); Ball::new(self.radius()).toi_with_ray(m, ¢ered_ray, max_toi, solid) } #[inline] fn toi_and_normal_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>> { let centered_ray = ray.translate_by(-(m * self.center()).coords); Ball::new(self.radius()).toi_and_normal_with_ray( &Isometry::identity(), ¢ered_ray, max_toi, solid, ) } #[cfg(feature = "dim3")] #[inline] fn toi_and_normal_and_uv_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>> { let centered_ray = ray.translate_by(-(m * self.center()).coords); Ball::new(self.radius()).toi_and_normal_and_uv_with_ray( &Isometry::identity(), ¢ered_ray, max_toi, solid, ) } #[inline] fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool { let centered_ray = ray.translate_by(-(m * self.center()).coords); Ball::new(self.radius()).intersects_ray(&Isometry::identity(), ¢ered_ray, max_toi) } }