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use crate::math::Isometry; use crate::query::{Ray, RayCast, RayIntersection}; use crate::shape::Shape; use na::RealField; impl<N: RealField> RayCast<N> for dyn Shape<N> { #[inline] fn toi_with_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool) -> Option<N> { self.as_ray_cast() .expect("No RayCast implementation for the underlying shape.") .toi_with_ray(m, ray, max_toi, solid) } #[inline] fn toi_and_normal_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>> { self.as_ray_cast() .expect("No RayCast implementation for the underlying shape.") .toi_and_normal_with_ray(m, ray, max_toi, solid) } #[cfg(feature = "dim3")] #[inline] fn toi_and_normal_and_uv_with_ray( &self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N, solid: bool, ) -> Option<RayIntersection<N>> { self.as_ray_cast() .expect("No RayCast implementation for the underlying shape.") .toi_and_normal_and_uv_with_ray(m, ray, max_toi, solid) } #[inline] fn intersects_ray(&self, m: &Isometry<N>, ray: &Ray<N>, max_toi: N) -> bool { self.as_ray_cast() .expect("No RayCast implementation for the underlying shape.") .intersects_ray(m, ray, max_toi) } }