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use crate::base::dimension::{U2, U3}; use crate::geometry::Rotation; /// A 2-dimensional rotation matrix. /// /// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type too.** pub type Rotation2<N> = Rotation<N, U2>; /// A 3-dimensional rotation matrix. /// /// **Because this is an alias, not all its methods are listed here. See the [`Rotation`](crate::Rotation) type too.** pub type Rotation3<N> = Rotation<N, U3>;