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use crate::math::{Isometry, Vector};
use crate::pipeline::narrow_phase::{ContactDispatcher, ContactManifoldGenerator};
use crate::query::{
    self, visitors::AABBSetsInterferencesCollector, Contact, ContactKinematic, ContactManifold,
    ContactPrediction, ContactPreprocessor, ContactTrackingMode, NeighborhoodGeometry,
};
use crate::shape::{
    ClippingCache, CompositeShape, ConvexPolygonalFeature, FeatureId, Segment,
    SegmentPointLocation, Shape, TriMesh, Triangle,
};
use na::{self, RealField, Unit};
use std::mem;

/// Collision detector between a concave shape and another shape.
pub struct TriMeshTriMeshManifoldGenerator<N: RealField> {
    clip_cache: ClippingCache<N>,
    new_contacts: Vec<(Contact<N>, FeatureId, FeatureId)>,
    convex_feature1: ConvexPolygonalFeature<N>,
    convex_feature2: ConvexPolygonalFeature<N>,
    interferences: Vec<(usize, usize)>,
}

impl<N: RealField> TriMeshTriMeshManifoldGenerator<N> {
    /// Creates a new collision detector between a concave shape and another shape.
    pub fn new() -> TriMeshTriMeshManifoldGenerator<N> {
        TriMeshTriMeshManifoldGenerator {
            clip_cache: ClippingCache::new(),
            new_contacts: Vec::new(),
            convex_feature1: ConvexPolygonalFeature::with_size(3),
            convex_feature2: ConvexPolygonalFeature::with_size(3),
            interferences: Vec::new(),
        }
    }
}

impl<N: RealField> TriMeshTriMeshManifoldGenerator<N> {
    fn compute_faces_closest_points(
        &mut self,
        m12: &Isometry<N>,
        m21: &Isometry<N>,
        m1: &Isometry<N>,
        mesh1: &TriMesh<N>,
        i1: usize,
        proc1: Option<&dyn ContactPreprocessor<N>>,
        m2: &Isometry<N>,
        mesh2: &TriMesh<N>,
        i2: usize,
        proc2: Option<&dyn ContactPreprocessor<N>>,
        prediction: &ContactPrediction<N>,
        manifold: &mut ContactManifold<N>,
    ) {
        let face1 = &mesh1.faces()[i1];
        let face2 = &mesh2.faces()[i2];

        let pts1 = mesh1.points();
        let pts2 = mesh2.points();
        let t1 = Triangle::new(
            pts1[face1.indices.x],
            pts1[face1.indices.y],
            pts1[face1.indices.z],
        );
        let t2 = Triangle::new(
            m12 * pts2[face2.indices.x],
            m12 * pts2[face2.indices.y],
            m12 * pts2[face2.indices.z],
        );

        if let (Some(n1), Some(n2)) = (face1.normal, face2.normal) {
            let n2 = m12 * n2;

            /*
             * Start with the SAT.
             */
            #[inline(always)]
            fn penetration<N: RealField>(a: (N, N), b: (N, N)) -> Option<(N, bool)> {
                assert!(a.0 <= a.1 && b.0 <= b.1);
                if a.0 > b.1 || b.0 > a.1 {
                    // The intervals are disjoint.
                    None
                } else {
                    let depth1 = b.1 - a.0;
                    let depth2 = a.1 - b.0;

                    if depth1 < depth2 {
                        Some((depth1, true))
                    } else {
                        Some((depth2, false))
                    }
                }
            }

            #[inline(always)]
            fn sort2<N: RealField>(a: N, b: N) -> (N, N) {
                if a > b {
                    (b, a)
                } else {
                    (a, b)
                }
            }

            // This loop is a trick to be able to easily stop the search for a separating axis as
            // as we find one using `break 'search` (without having to do all this on a separate function
            // and do a return instead of breaks).
            'search: loop {
                let _big: N = na::convert(10000000.0);
                let mut penetration_depth = (N::max_value(), false);
                let mut penetration_dir = Vector::y_axis();

                // First, test normals.
                let proj1 = t1.a.coords.dot(&n1);
                let mut interval1 = (proj1, proj1);
                let interval2 = t2.extents_on_dir(&n1);

                if mesh1.oriented() {
                    interval1.0 = -_big;
                }

                if let Some(overlap) = penetration(interval1, interval2) {
                    if overlap.0 < penetration_depth.0 {
                        penetration_depth = overlap;
                        penetration_dir = n1;
                    }
                } else {
                    // The triangles are disjoint.
                    break;
                }

                let proj2 = t2.a.coords.dot(&n2);
                let mut interval2 = (proj2, proj2);
                let interval1 = t1.extents_on_dir(&n2);

                if mesh2.oriented() {
                    interval2.0 = -_big;
                }

                if let Some(overlap) = penetration(interval1, interval2) {
                    if overlap.0 < penetration_depth.0 {
                        penetration_depth = overlap;
                        penetration_dir = n2;
                    }
                } else {
                    // The triangles are disjoint.
                    break;
                }

                let edge_dirs_a = t1.edges_scaled_directions();
                let edge_dirs_b = t2.edges_scaled_directions();

                // Second, test edges cross products.
                for (i, e1) in edge_dirs_a.iter().enumerate() {
                    for (j, e2) in edge_dirs_b.iter().enumerate() {
                        if let Some(dir) = Unit::try_new(e1.cross(e2), N::default_epsilon()) {
                            let mut interval1 = sort2(
                                dir.dot(&t1.vertices()[i].coords),
                                dir.dot(&t1.vertices()[(i + 2) % 3].coords),
                            );
                            let mut interval2 = sort2(
                                dir.dot(&t2.vertices()[j].coords),
                                dir.dot(&t2.vertices()[(j + 2) % 3].coords),
                            );

                            let eid1 = face1.edges[i];
                            let eid2 = face2.edges[j];

                            if mesh1.oriented() {
                                if mesh1.edge_tangent_cone_contains_dir(eid1, None, &dir) {
                                    interval1.0 = -_big;
                                } else if mesh1.edge_tangent_cone_contains_dir(eid1, None, &-dir) {
                                    interval1.1 = _big;
                                }
                            }

                            if mesh2.oriented() {
                                if mesh2.edge_tangent_cone_contains_dir(eid2, None, &(m21 * dir)) {
                                    interval2.0 = -_big;
                                } else if mesh2.edge_tangent_cone_contains_dir(
                                    eid2,
                                    None,
                                    &-(m21 * dir),
                                ) {
                                    interval2.1 = _big;
                                }
                            }

                            if let Some(overlap) = penetration(interval1, interval2) {
                                if overlap.0 < penetration_depth.0 {
                                    penetration_depth = overlap;
                                    penetration_dir = dir;
                                }
                            } else {
                                // Triangles are disjoint.
                                break 'search;
                            }
                        }
                    }
                }

                // If we reached this point, no separating axis was found: the triangles intersect.
                if let (Some(side_normals1), Some(side_normals2)) =
                    (face1.side_normals.as_ref(), face2.side_normals.as_ref())
                {
                    for i in 0..3 {
                        self.convex_feature1.vertices[i] = m1 * t1.vertices()[i];
                        self.convex_feature1.edge_normals[i] = m1 * *side_normals1[i];
                        self.convex_feature1.vertices_id[i] = FeatureId::Vertex(face1.indices[i]);
                        self.convex_feature1.edges_id[i] = FeatureId::Edge(face1.edges[i]);

                        self.convex_feature2.vertices[i] = m1 * t2.vertices()[i]; // m1 because t1 is in the local-space of the first geometry.
                        self.convex_feature2.edge_normals[i] = m2 * *side_normals2[i];
                        self.convex_feature2.vertices_id[i] = FeatureId::Vertex(face2.indices[i]);
                        self.convex_feature2.edges_id[i] = FeatureId::Edge(face2.edges[i]);
                    }

                    let normal = if !penetration_depth.1 {
                        m1 * penetration_dir
                    } else {
                        m1 * -penetration_dir
                    };

                    self.convex_feature1.normal = face1.normal.map(|n| m1 * n);
                    self.convex_feature1.feature_id = FeatureId::Face(i1);

                    // XXX: do we have to swap the vertices and edge normals too?
                    if let Some(normal_f1) = self.convex_feature1.normal.as_mut() {
                        if normal_f1.dot(&normal) < N::zero() {
                            *normal_f1 = -*normal_f1;
                            self.convex_feature1.feature_id =
                                FeatureId::Face(i1 + mesh1.faces().len());
                            self.convex_feature1.vertices.swap(0, 1);
                            self.convex_feature1.edge_normals.swap(1, 2);
                            self.convex_feature1.vertices_id.swap(0, 1);
                            self.convex_feature1.edges_id.swap(1, 2);
                        }
                    }

                    self.convex_feature2.normal = face2.normal.map(|n| m2 * n);
                    self.convex_feature2.feature_id = FeatureId::Face(i2);

                    if let Some(normal_f2) = self.convex_feature2.normal.as_mut() {
                        if -normal_f2.dot(&normal) < N::zero() {
                            *normal_f2 = -*normal_f2;
                            self.convex_feature2.feature_id =
                                FeatureId::Face(i2 + mesh2.faces().len());
                            self.convex_feature2.vertices.swap(0, 1);
                            self.convex_feature2.edge_normals.swap(1, 2);
                            self.convex_feature2.vertices_id.swap(0, 1);
                            self.convex_feature2.edges_id.swap(1, 2);
                        }
                    }

                    self.convex_feature1.clip(
                        &self.convex_feature2,
                        &normal,
                        prediction,
                        &mut self.clip_cache,
                        &mut self.new_contacts,
                    );

                    for (c, f1, f2) in self.new_contacts.drain(..) {
                        self.convex_feature1.add_contact_to_manifold(
                            &self.convex_feature2,
                            c,
                            m1,
                            f1,
                            None,
                            m2,
                            f2,
                            None,
                            manifold,
                        );
                    }
                }

                return;
            }

            /*
             * The two triangles don't intersect.
             * Compute all the LMDs considering the given linear and angular tolerances.
             */
            for i in 0..3 {
                let id_e1 = face1.edges[i];
                let e1 = &mesh1.edges()[id_e1];
                let seg1 = Segment::new(pts1[e1.indices.x], pts1[e1.indices.y]);

                for j in 0..3 {
                    let id_e2 = face2.edges[j];
                    let e2 = &mesh2.edges()[id_e2];
                    // FIXME: don't transform the points at each loop.
                    // Use the corresponding edge from t2 instead.
                    let seg2 = Segment::new(m12 * pts2[e2.indices.x], m12 * pts2[e2.indices.y]);

                    let locs = query::closest_points_segment_segment_with_locations_nD(
                        (&seg1.a, &seg1.b),
                        (&seg2.a, &seg2.b),
                    );
                    let p1 = seg1.point_at(&locs.0);
                    let p2 = seg2.point_at(&locs.1);
                    if let Some(dir) = Unit::try_new(p2 - p1, N::default_epsilon()) {
                        match locs {
                            (
                                SegmentPointLocation::OnVertex(i),
                                SegmentPointLocation::OnVertex(j),
                            ) => {
                                let ip1 = e1.indices[i];
                                let ip2 = e2.indices[j];
                                if mesh1.vertex_tangent_cone_polar_contains_dir(
                                    ip1,
                                    &dir,
                                    prediction.sin_angular1(),
                                ) && mesh2.vertex_tangent_cone_polar_contains_dir(
                                    ip2,
                                    &(m21 * -dir),
                                    prediction.sin_angular2(),
                                ) {
                                    // Accept the contact.
                                    let contact = Contact::new_wo_depth(m1 * p1, m1 * p2, m1 * dir);
                                    let mut kinematic = ContactKinematic::new();
                                    kinematic.set_approx1(
                                        FeatureId::Vertex(ip1),
                                        pts1[ip1],
                                        NeighborhoodGeometry::Point,
                                    );
                                    kinematic.set_approx2(
                                        FeatureId::Vertex(ip2),
                                        pts2[ip2],
                                        NeighborhoodGeometry::Point,
                                    );
                                    let _ = manifold.push(contact, kinematic, p1, proc1, proc2);
                                }
                            }
                            (
                                SegmentPointLocation::OnVertex(i),
                                SegmentPointLocation::OnEdge(_),
                            ) => {
                                let ip1 = e1.indices[i];
                                if mesh1.vertex_tangent_cone_polar_contains_dir(
                                    ip1,
                                    &dir,
                                    prediction.sin_angular1(),
                                ) && mesh2.edge_tangent_cone_polar_contains_orthogonal_dir(
                                    id_e2,
                                    &(m21 * -dir),
                                    prediction.sin_angular2(),
                                ) {
                                    // Accept the contact.
                                    let contact = Contact::new_wo_depth(m1 * p1, m1 * p2, m1 * dir);
                                    let mut kinematic = ContactKinematic::new();
                                    kinematic.set_approx1(
                                        FeatureId::Vertex(ip1),
                                        pts1[ip1],
                                        NeighborhoodGeometry::Point,
                                    );
                                    kinematic.set_approx2(
                                        FeatureId::Edge(id_e2),
                                        pts2[e2.indices.x],
                                        NeighborhoodGeometry::Line(m21 * seg2.direction().unwrap()),
                                    );
                                    let _ = manifold.push(contact, kinematic, p1, proc1, proc2);
                                }
                            }
                            (
                                SegmentPointLocation::OnEdge(_),
                                SegmentPointLocation::OnVertex(j),
                            ) => {
                                let ip2 = e2.indices[j];
                                if mesh1.edge_tangent_cone_polar_contains_orthogonal_dir(
                                    id_e1,
                                    &dir,
                                    prediction.sin_angular1(),
                                ) && mesh2.vertex_tangent_cone_polar_contains_dir(
                                    ip2,
                                    &(m21 * -dir),
                                    prediction.sin_angular2(),
                                ) {
                                    // Accept the contact.
                                    let contact = Contact::new_wo_depth(m1 * p1, m1 * p2, m1 * dir);
                                    let mut kinematic = ContactKinematic::new();
                                    kinematic.set_approx1(
                                        FeatureId::Edge(id_e1),
                                        pts1[e1.indices.x],
                                        NeighborhoodGeometry::Line(seg1.direction().unwrap()),
                                    );
                                    kinematic.set_approx2(
                                        FeatureId::Vertex(ip2),
                                        pts2[ip2],
                                        NeighborhoodGeometry::Point,
                                    );

                                    let _ = manifold.push(contact, kinematic, p1, proc1, proc2);
                                }
                            }
                            (SegmentPointLocation::OnEdge(_), SegmentPointLocation::OnEdge(_)) => {
                                if mesh1.edge_tangent_cone_polar_contains_orthogonal_dir(
                                    id_e1,
                                    &dir,
                                    prediction.sin_angular1(),
                                ) && mesh2.edge_tangent_cone_polar_contains_orthogonal_dir(
                                    id_e2,
                                    &(m21 * -dir),
                                    prediction.sin_angular2(),
                                ) {
                                    // Accept the contact.
                                    let contact = Contact::new_wo_depth(m1 * p1, m1 * p2, m1 * dir);
                                    let mut kinematic = ContactKinematic::new();
                                    kinematic.set_approx1(
                                        FeatureId::Edge(id_e1),
                                        pts1[e1.indices.x],
                                        NeighborhoodGeometry::Line(seg1.direction().unwrap()),
                                    );
                                    kinematic.set_approx2(
                                        FeatureId::Edge(id_e2),
                                        pts2[e2.indices.x],
                                        NeighborhoodGeometry::Line(m21 * seg2.direction().unwrap()),
                                    );
                                    let _ = manifold.push(contact, kinematic, p1, proc1, proc2);
                                }
                            }
                        }
                    }
                }
            }

            // Project vertices for face1 to the plane of face2.
            'vloop1: for iv in face1.indices.iter() {
                let p1 = pts1[*iv];

                for (side2, ref_pt2) in face2
                    .side_normals
                    .as_ref()
                    .unwrap()
                    .iter()
                    .zip(t2.vertices().iter())
                {
                    // FIXME: too bad we will re-transform side2 for each iv...
                    let dpt = p1 - ref_pt2;
                    if dpt.dot(&(m12 * side2)) >= N::zero() {
                        continue 'vloop1;
                    }
                }

                let dpt = p1 - t2.a;
                let dist = dpt.dot(&n2);

                if dist >= N::zero()
                    && mesh1.vertex_tangent_cone_polar_contains_dir(
                        *iv,
                        &-n2,
                        prediction.sin_angular1(),
                    )
                {
                    let proj = p1 + *n2 * -dist;

                    // Accept the contact.
                    let contact = Contact::new(m1 * p1, m1 * proj, m1 * -n2, -dist);
                    let mut kinematic = ContactKinematic::new();
                    kinematic.set_approx1(FeatureId::Vertex(*iv), p1, NeighborhoodGeometry::Point);
                    kinematic.set_approx2(
                        FeatureId::Face(i2),
                        pts2[face2.indices.x],
                        NeighborhoodGeometry::Plane(face2.normal.unwrap()),
                    );
                    let _ = manifold.push(contact, kinematic, p1, proc1, proc2);
                }
            }

            // Project vertices for face2 to the plane of face1.
            'vloop2: for iv in face2.indices.iter() {
                // FIXME: don't re-transform the point.
                // Re-use the corresponding vertex from t2 instead.
                let p2 = m12 * pts2[*iv];

                for (side1, ref_pt1) in face1
                    .side_normals
                    .as_ref()
                    .unwrap()
                    .iter()
                    .zip(t1.vertices().iter())
                {
                    let dpt = p2 - ref_pt1;
                    if dpt.dot(side1) >= N::zero() {
                        continue 'vloop2;
                    }
                }

                let dpt = p2 - t1.a;
                let dist = dpt.dot(&n1);

                if dist >= N::zero()
                    && mesh2.vertex_tangent_cone_polar_contains_dir(
                        *iv,
                        &(m21 * -n1),
                        prediction.sin_angular2(),
                    )
                {
                    let proj = p2 + *n1 * -dist;

                    // Accept the contact.
                    let contact = Contact::new(m1 * proj, m1 * p2, m1 * n1, -dist);
                    let mut kinematic = ContactKinematic::new();
                    kinematic.set_approx1(
                        FeatureId::Face(i1),
                        t1.a,
                        NeighborhoodGeometry::Plane(n1),
                    );
                    kinematic.set_approx2(
                        FeatureId::Vertex(*iv),
                        m21 * p2,
                        NeighborhoodGeometry::Point,
                    );
                    let _ = manifold.push(contact, kinematic, proj, proc1, proc2);
                }
            }
        }
    }
}

impl<N: RealField> ContactManifoldGenerator<N> for TriMeshTriMeshManifoldGenerator<N> {
    fn generate_contacts(
        &mut self,
        _: &dyn ContactDispatcher<N>,
        m1: &Isometry<N>,
        g1: &dyn Shape<N>,
        proc1: Option<&dyn ContactPreprocessor<N>>,
        m2: &Isometry<N>,
        g2: &dyn Shape<N>,
        proc2: Option<&dyn ContactPreprocessor<N>>,
        prediction: &ContactPrediction<N>,
        manifold: &mut ContactManifold<N>,
    ) -> bool {
        if let (Some(mesh1), Some(mesh2)) =
            (g1.as_shape::<TriMesh<N>>(), g2.as_shape::<TriMesh<N>>())
        {
            // Find new collisions
            let m12 = m1.inverse() * m2;
            let m21 = m12.inverse();

            // For transforming AABBs from mesh2 in the local space of mesh1.
            let m12_abs_rot = m12.rotation.to_rotation_matrix().matrix().abs();

            {
                let mut visitor = AABBSetsInterferencesCollector::new(
                    prediction.linear(),
                    &m12,
                    &m12_abs_rot,
                    &mut self.interferences,
                );
                mesh1.bvh().visit_bvtt(mesh2.bvh(), &mut visitor);
            }

            let mut interferences = mem::replace(&mut self.interferences, Vec::new());
            for id in interferences.drain(..) {
                self.compute_faces_closest_points(
                    &m12, &m21, m1, mesh1, id.0, proc1, m2, mesh2, id.1, proc2, prediction,
                    manifold,
                );
            }
            self.interferences = interferences;

            true
        } else {
            false
        }
    }

    fn init_manifold(&self) -> ContactManifold<N> {
        let mut res = ContactManifold::new();
        res.set_tracking_mode(ContactTrackingMode::FeatureBased);
        res
    }
}